2019
DOI: 10.1007/978-3-030-28005-5_18
|View full text |Cite
|
Sign up to set email alerts
|

CENGO: A Web-Based Serious Game to Increase the Programming Knowledge Levels of Computer Engineering Students

Abstract: In recent years, games are used to increase the level of knowledge and experience of individuals working in different domains. Especially in the education field, there are several different serious games to teach the subjects of the lectures or other educational materials to students in an enjoyable way. Hence, this study proposes a quantitative research approach to increase the programming knowledge levels of the first-year undergraduate students at computer engineering departments. For this aim, a responsive… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
2
1

Citation Types

0
7
0

Year Published

2020
2020
2024
2024

Publication Types

Select...
3
3
1

Relationship

1
6

Authors

Journals

citations
Cited by 11 publications
(7 citation statements)
references
References 32 publications
0
7
0
Order By: Relevance
“…The use of the web as a medium in training to understand computer programming was investigated by [17] in his research entitled A Web-Based Serious Game to Increase the Programming Knowledge Levels of Computer Engineering Students. The difference between the research conducted [17] and this study is in the media used and embedded in the web.…”
Section: Discussionmentioning
confidence: 99%
See 1 more Smart Citation
“…The use of the web as a medium in training to understand computer programming was investigated by [17] in his research entitled A Web-Based Serious Game to Increase the Programming Knowledge Levels of Computer Engineering Students. The difference between the research conducted [17] and this study is in the media used and embedded in the web.…”
Section: Discussionmentioning
confidence: 99%
“…The use of the web as a medium in training to understand computer programming was investigated by [17] in his research entitled A Web-Based Serious Game to Increase the Programming Knowledge Levels of Computer Engineering Students. The difference between the research conducted [17] and this study is in the media used and embedded in the web. The media they use are game elements to produce a responsive web platform, while in developing this web-based training media they use an online compiler so that they can produce an interactive web platform.…”
Section: Discussionmentioning
confidence: 99%
“…Competition, motivation, problem-solving skills, willingness to learn [5,16,17,27,34,51,56,57,59,68,74,78,85,87,94,95,103,116,117,123,124,129,140,147,[161][162][163] 27…”
Section: Soft Skillmentioning
confidence: 99%
“…There are many studies in the literature that benefit from game-based learning approaches to increase both the level of knowledge and experience of the individuals working in several different domains such as psychology [16], military [17], education [18], sport [19], bug tracking [20], etc. To support this notion, Fauziyah et al [21] present the idea that participants who partake in learning through games digest more in-depth materials required by corporate objectives.…”
Section: Introductionmentioning
confidence: 99%