Cerebral Palsy - Challenges for the Future 2014
DOI: 10.5772/56983
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Cerebral Palsy and Accessible Housing

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Cited by 3 publications
(3 citation statements)
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“…Rehabilitation by VR-assisted exergaming adds elements of fun and excitement to children's experience with physiotherapy. These elements keep the children engaged and facilitate active participation in task-oriented training [97]. The provided direct encouraging and rewarding feedback (visual, auditory, and tactile) from the game with the aforementioned elements motivates the child to keep repeating the specific task.…”
Section: Discussionmentioning
confidence: 99%
“…Rehabilitation by VR-assisted exergaming adds elements of fun and excitement to children's experience with physiotherapy. These elements keep the children engaged and facilitate active participation in task-oriented training [97]. The provided direct encouraging and rewarding feedback (visual, auditory, and tactile) from the game with the aforementioned elements motivates the child to keep repeating the specific task.…”
Section: Discussionmentioning
confidence: 99%
“…Compared to Herrero's study, the main difference is that our study incorporated VR, which provides multiple directional challenges and various sensory stimulations. VR provides an opportunity for active learning and intrigues, encourages participants, and ensures motivation [6]. Motivation has been suggested to be an important factor in pediatric motor rehabilitation [27].…”
Section: Discussionmentioning
confidence: 99%
“…Virtual reality (VR) is a computer-generated simulation that provides a feeling of being in a real environment with the help of three-dimensional images [6]. VR technology provides an opportunity for users to manipulate and experience objects in the virtual environment.…”
Section: Introductionmentioning
confidence: 99%