2016
DOI: 10.1186/s13678-016-0007-y
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Challenges in mobile multi-device ecosystems

Abstract: Coordinated multi-display environments from the desktop, second-screen to gigapixel display walls are increasingly common. Personal and intimate mobile and wearable devices such as head-mounted displays, smartwatches, smartphones and tablets are rarely part of such multi-device ecosystems. With this paper, we contribute to a better understanding about factors that impede the creation and use of such mobile multi-device ecosystems. We base our findings on literature research and an expert survey. Specifically, … Show more

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Cited by 43 publications
(30 citation statements)
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“…Existing cross-device research has highlighted challenges in adapting DUIs for collaborative environments in real-time, including problems in testing multi-device experiences [3], user interface widget adoption [11], functional UI coordination [46], component role allocation [50], spatial awareness [42] and changes in related parallel use [19]. Addressing these challenges has given rise to the approach taken here.…”
Section: Cross Device User Interfacesmentioning
confidence: 99%
“…Existing cross-device research has highlighted challenges in adapting DUIs for collaborative environments in real-time, including problems in testing multi-device experiences [3], user interface widget adoption [11], functional UI coordination [46], component role allocation [50], spatial awareness [42] and changes in related parallel use [19]. Addressing these challenges has given rise to the approach taken here.…”
Section: Cross Device User Interfacesmentioning
confidence: 99%
“…Additionally, they defined three levels of decisions for choosing the device in a particular situation [24]. Despite this existing work, Grubert et al argue that HCI has just begun to explore this area and that the understanding of the design of multidevice applications and implications from multi-device use in social settings are still "not well researched in the community" [14]. Grubert et al consider them as fundamental challenges in HCI and prompt for opportunities to further investigate micro-mobility for co-located interactions.…”
Section: Multi-device and Cross-device Interactionmentioning
confidence: 99%
“…It allows the developer to have solid guidelines for the smallest features (eg, text size) that will be visible given the hardware. An analogy is responsive design, where designers use different size and placement rules when targeting interfaces across desktop, tablet, and phone screens . The experiment on legibility specifies the minimum character height in pixels that is needed for the text to be comfortably legible.…”
Section: Impactmentioning
confidence: 99%
“…An analogy is responsive design, where designers use different size and placement rules when targeting interfaces across desktop, tablet, and phone screens. 43,44 The experiment on legibility specifies the minimum character height in pixels that is needed for the text to be comfortably legible. Eventually, the technology may advance to the point where making the top tier system is possible and then detail size is limited by the visual system.…”
Section: Impactmentioning
confidence: 99%