2018
DOI: 10.3390/sym10090400
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Change of Blink Rate in Viewing Virtual Reality with HMD

Abstract: The eye blink rate, a major human physiological response, directly affects ocular diseases, such as keratitis and dry eye syndrome. It has been shown that the eye blink rate in normal eyes has a certain frequency for individuals, from 6–30 times/min. It was suggested in a previous study that the eye blink rate can be decreased during the viewing of high-intensity and realistic content. Therefore, in this paper, we examine the change of the eye blink rate during the HMD (head-mounted display) viewing of VR (vir… Show more

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Cited by 22 publications
(16 citation statements)
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“…Thus, a series of subjective indexes had been captured by optometry instruments and accommodation response were explored as indicators of visual fatigue [14, 28]. Moreover, eye movement was employed to assess mental fatigue and visual fatigue [29, 30]. It was revealed that EBR decreased in HMD environment compared with that in natural environment [30].…”
Section: Introductionmentioning
confidence: 99%
See 1 more Smart Citation
“…Thus, a series of subjective indexes had been captured by optometry instruments and accommodation response were explored as indicators of visual fatigue [14, 28]. Moreover, eye movement was employed to assess mental fatigue and visual fatigue [29, 30]. It was revealed that EBR decreased in HMD environment compared with that in natural environment [30].…”
Section: Introductionmentioning
confidence: 99%
“…Moreover, eye movement was employed to assess mental fatigue and visual fatigue [29, 30]. It was revealed that EBR decreased in HMD environment compared with that in natural environment [30]. However, due to equipment limitations, EBR could not be measured when the subject was using the HMD.…”
Section: Introductionmentioning
confidence: 99%
“…The distance between participants and laptop was 1 metre. The short distances between the eye and the display during headmounted display (HMD) viewing of VR and high immersion experience are factors that cause a decrease in the eye blink rate [6]. Participants' blinks were videotaped after 30 minutes of watching the video.…”
Section: Methodsmentioning
confidence: 99%
“…Thus, VR is safe to be used up to 30 minutes. However, this paper [6] suggested having temporary cessation of HMD usage if there is feeling of dryness on eyes to rest the eyes and parental guidance are needed for children. This paper [10] claimed that short term use of HMD reduces TBUT contributed to dry eye symptoms.…”
Section: Mohd Zulfaezal Che Azemin Et Al/ Journal Of Engineering Anmentioning
confidence: 99%
“…In immersive VE, the number of consecutive user blinks is lower than that in a non-immersive VE [29]. Hence, user eye blinks were considered to be a useful interaction.…”
Section: Proposed Methodsmentioning
confidence: 99%