Springer Tracts in Advanced Robotics
DOI: 10.1007/3-540-36268-1_52
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Change of Height: An Approach to the Haptic Display of Shape and Texture Without Surface Normal

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Cited by 20 publications
(9 citation statements)
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“…Change of Height [16], [11] (C) Algorithm C, described in [16], is the extension of that used in the Sandpaper System to three dimensions [6]. The force field does not follow the normal of the texture; it depends on the position but not on the trajectory of the handle.…”
Section: Remarkmentioning
confidence: 99%
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“…Change of Height [16], [11] (C) Algorithm C, described in [16], is the extension of that used in the Sandpaper System to three dimensions [6]. The force field does not follow the normal of the texture; it depends on the position but not on the trajectory of the handle.…”
Section: Remarkmentioning
confidence: 99%
“…The force field does not follow the normal of the texture; it depends on the position but not on the trajectory of the handle. A related algorithm, presented in [11], computes a force with a tangential component that is proportional to the rate of change of the height of the virtual textured surface with respect to the curvilinear abscissa of the scan path. The algorithm results from the observation that the intensity of an interaction force should relate both to the shape of the surface and to the manner in which it is explored.…”
Section: Remarkmentioning
confidence: 99%
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“…Minsky used a tangential force-gradient algorithm for 2D texture rendering, where the displayed force is in the plane of the textured surface and proportional to the gradient of the surface-height profile. Hayward and Dingrong later extended this method to devices with three or more degrees of freedom [9].…”
Section: Haptic Texturingmentioning
confidence: 99%
“…The display methods could be divided into three categories: the first is based on geometric shape reproduce, it gets texture's geometric contour through image processing, and then uses force feedback device to display contact force normally and tangentially [1]; the second is based on vibration perception, the researchers constructed array of needles and controlled their vibration amplitude and frequency to reproduce the texture [2][3][4]; the third is based on the friction force change, it could get texture feeling by changing the contact friction between the finger and the interface of haptic device, like Tesla Touch [5] and StimTac [6].…”
Section: Introductionmentioning
confidence: 99%