2021
DOI: 10.3390/app112110089
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Characteristics of a Persuasive Educational System: A Systematic Literature Review

Abstract: The need to compete for users’ attention and provide them with the best user experience has increased the use of persuasion strategies in modern systems. Currently, Persuasive Systems (PSs) promote healthy behavior for well-being, energy consumption, and learning. Although the educational domain has limited investigation compared to other areas, PSs in education have been shown to be effective in motivating students. This paper summarizes the existing evidence on Persuasive Educational Systems (PESs), emphasiz… Show more

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Cited by 8 publications
(3 citation statements)
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“…Persuasive technology, on the other hand, focuses on designing interactive technologies to influence and persuade individuals' attitudes, behaviors, or beliefs (5). Through persuasive techniques such as feedback, rewards, social influence, and personalization, persuasive technologies aim to motivate users to adopt desired behaviors or make informed decisions (6). By leveraging principles from psychology, social sciences, and human-computer interaction, persuasive technologies can effectively engage users and facilitate positive behavior change.…”
Section: Literature Reviewmentioning
confidence: 99%
See 1 more Smart Citation
“…Persuasive technology, on the other hand, focuses on designing interactive technologies to influence and persuade individuals' attitudes, behaviors, or beliefs (5). Through persuasive techniques such as feedback, rewards, social influence, and personalization, persuasive technologies aim to motivate users to adopt desired behaviors or make informed decisions (6). By leveraging principles from psychology, social sciences, and human-computer interaction, persuasive technologies can effectively engage users and facilitate positive behavior change.…”
Section: Literature Reviewmentioning
confidence: 99%
“…Persuasive technology is the art of influencing attitudes and behaviours without coercion or deceit (5). These persuasive features often tap into cognitive and emotional mechanisms, harnessing the power of feedback, social influence, and competition to promote positive change (6). The persuasive features inherent to gamified interventions leverage psychological principles to encourage individuals to adopt desired behaviours, sustain engagement, and achieve positive outcomes.…”
Section: Introductionmentioning
confidence: 99%
“…Given these issues, context-specific PT frameworks are required. According to Murillo-Muñoz et al 29 As illustrated in Figure 1, the concept of PET is based on three components: persuasion, education and technology. 30 The idea is that by integrating various persuasive cues 31 into teaching instructions and integrating these persuasive teaching instructions into a technology for the females to use, their attitudes towards STEM fields will change, and this will, in turn, increase their enrolment in STEM disciplines.…”
Section: Problem Identifiedmentioning
confidence: 99%