2018
DOI: 10.1016/j.ijcci.2018.04.001
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Children challenging the design of half-baked games: Expressing values through the process of game modding

Abstract: In this paper we look at the potential educational value of placing children in a dual role of identifying and changing rules and values embedded in digital games by hacking them. Children's participation in the design of learning technologies is a difficult challenge to address, due to limitations in children's domain-knowledge around which these technologies are developed. Their role in the design process is thus usually limited to that of a user or tester. In this paper we discuss the role of children as "h… Show more

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Cited by 17 publications
(18 citation statements)
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“…Our method consisted of combining a number of diverse didactical techniques, tools and approaches to learning. We elaborated the idea of questionable socio-systemic games integrating concepts and values (Kynigos & Yiannoutsou, 2018) and gave students didactically engineered half-baked games to make changes to by modding them. We used black and white box techniques (Kynigos, 2004) so that the students would handle a mix of generic and higher order building boxes allowing them to grapple with technically, structurally and semantically complex digital artefacts.…”
Section: Discussionmentioning
confidence: 99%
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“…Our method consisted of combining a number of diverse didactical techniques, tools and approaches to learning. We elaborated the idea of questionable socio-systemic games integrating concepts and values (Kynigos & Yiannoutsou, 2018) and gave students didactically engineered half-baked games to make changes to by modding them. We used black and white box techniques (Kynigos, 2004) so that the students would handle a mix of generic and higher order building boxes allowing them to grapple with technically, structurally and semantically complex digital artefacts.…”
Section: Discussionmentioning
confidence: 99%
“…ChoiCo: a game designer of simulation games ChoiCo (Choices with Consequences) 2 is an open source, online authoring tool for, playing, designing and modding choice driven simulation games. ChoiCo design is based on a microworld for learning about sustainability through playing and modifying elements of city-based games, called SuS-x (Kynigos & Yiannoutsou, 2018). With our focus on game modding for CT, we extended SuS-x idea to an online environment that integrates new affordances and supports the design of a wider range of games.…”
Section: Design Tool and Gamementioning
confidence: 99%
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