“…To provoke modifications, we designed the game as a half‐baked artefact, ie, artefacts with didactically engineered “bugs” aiming to challenge the users to modify or to extend them (Kynigos & Yiannoutsou, 2018, Grizioti & Kynigos, 2018). In our design, students play with a half‐baked simulation game that has faulty behaviours engineered in the rules, the content and the values, inherent in gameplay.…”