2021
DOI: 10.1177/2634979521992965
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Children’s interactive storytelling in Virtual Reality

Abstract: This article reports on one stage of a project that considered twenty 8–12-years-olds use of Virtual Reality (VR) for entertainment. The entire project considered this in relation to interaction and engagement, health and safety and how VR play fitted into children’s everyday home lives. The specific focus of this article is solely on children’s interaction and engagement with a range of VR content on both a low-end and high-end head mounted display (HMD). The data were analysed using novel multimodal methods … Show more

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Cited by 5 publications
(1 citation statement)
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“…Later, Sousansis (2017) extends this idea to suggest graphic narratives are a suitable medium for exploring complex ideas. Yamada-Rice (2021) shows that this argument is important to research about Virtual Reality experiences, which are multifaceted consisting of both simultaneous engagement with physical and virtual worlds, virtual characters and fellow players, as well as, the combining of physical and digital technologies. Kress (2010) writes that each mode of communication, such as image, sound or writing comes with its own set of possibilities to make certain parts of information visible.…”
Section: Knowing Through Makingmentioning
confidence: 99%
“…Later, Sousansis (2017) extends this idea to suggest graphic narratives are a suitable medium for exploring complex ideas. Yamada-Rice (2021) shows that this argument is important to research about Virtual Reality experiences, which are multifaceted consisting of both simultaneous engagement with physical and virtual worlds, virtual characters and fellow players, as well as, the combining of physical and digital technologies. Kress (2010) writes that each mode of communication, such as image, sound or writing comes with its own set of possibilities to make certain parts of information visible.…”
Section: Knowing Through Makingmentioning
confidence: 99%