Abstract:We consider the problem of modeling competitive diffusion in real world social networks via the notion of ChoiceGAPs which combine choice logic programs due to Saccà and Zaniolo and Generalized Annotated Programs due to Kifer and Subrahmanian. We assume that each vertex in a social network is a player in a multi-player game (with a huge number of players) -the choice part of the ChoiceGAPs describe utilities of players for acting in various ways based on utilities of their neighbors in those and other situatio… Show more
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