2022
DOI: 10.1016/j.eswa.2021.116277
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Churn in the mobile gaming field: Establishing churn definitions and measuring classification similarities

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Cited by 8 publications
(4 citation statements)
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“…Particularly well-explored are the contractual business settings in the B2C domain, such as those commonly encountered in the telecommunications [19][20][21], banking [22,23], and insurance [24,25] sectors, where customers at risk of terminating or not renewing their contracts are identified and targeted with retention campaigns in efforts to persuade them otherwise. Non-contractual settings have also often been studied, where efforts have been put towards predicting which retail customers are least likely to make a purchase in the future [26,27], which users are at most risk to stop playing mobile games [6], or which passengers are not planning to use a particular airline for their future flights [28]. The B2B domain, on the other hand, has received less attention so far.…”
Section: Literature Reviewmentioning
confidence: 99%
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“…Particularly well-explored are the contractual business settings in the B2C domain, such as those commonly encountered in the telecommunications [19][20][21], banking [22,23], and insurance [24,25] sectors, where customers at risk of terminating or not renewing their contracts are identified and targeted with retention campaigns in efforts to persuade them otherwise. Non-contractual settings have also often been studied, where efforts have been put towards predicting which retail customers are least likely to make a purchase in the future [26,27], which users are at most risk to stop playing mobile games [6], or which passengers are not planning to use a particular airline for their future flights [28]. The B2B domain, on the other hand, has received less attention so far.…”
Section: Literature Reviewmentioning
confidence: 99%
“…− DF num }, where DF num is the length of the observation period for DF in months. We use DF num values of [1,3,6,9,12], which correspond to time periods usually used for comparisons in business settings (i.e., last month, last quarter, two previous quarters, three previous quarters, and last year). This way, we are able to explicitly quantify changes in purchasing patterns of customers between the latest observation period and previous periods, as well as to capture seasonality in their behavior.…”
Section: Features Training and Test Setsmentioning
confidence: 99%
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“…Customer churn is a common problem across businesses in numerous industries, including finance [ 1 ], news [ 2 ], insurance [ 3 ], online mobile gaming [ 4 ], telecommunication [ 5 ], and online gambling [ 6 ]. According to [ 7 ], churn management is the concept of identifying those customers who intend to move their custom to a competing service provider .…”
Section: Introductionmentioning
confidence: 99%