2016 IEEE International Conference on Data Science and Advanced Analytics (DSAA) 2016
DOI: 10.1109/dsaa.2016.84
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Churn Prediction in Mobile Social Games: Towards a Complete Assessment Using Survival Ensembles

Abstract: Abstract-Reducing user attrition, i.e. churn, is a broad challenge faced by several industries. In mobile social games, decreasing churn is decisive to increase player retention and rise revenues. Churn prediction models allow to understand player loyalty and to anticipate when they will stop playing a game. Thanks to these predictions, several initiatives can be taken to retain those players who are more likely to churn.Survival analysis focuses on predicting the time of occurrence of a certain event, churn i… Show more

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Cited by 81 publications
(79 citation statements)
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“…E.g. [2,[18][19][20][21] investigate the prediction of player disengagement/churn, [22][23][24] focus on player retention and [1] predict players' purchase decisions in mobile free-to-play games. Player engagement and purchasing are at the core of players' value to a company, and so is their combined outcome: Monetary LTV.…”
Section: Predicting Ltv In Non-contractual Freemium Settingsmentioning
confidence: 99%
“…E.g. [2,[18][19][20][21] investigate the prediction of player disengagement/churn, [22][23][24] focus on player retention and [1] predict players' purchase decisions in mobile free-to-play games. Player engagement and purchasing are at the core of players' value to a company, and so is their combined outcome: Monetary LTV.…”
Section: Predicting Ltv In Non-contractual Freemium Settingsmentioning
confidence: 99%
“…Another area that is being explored is churn prediction in mobile games using survival ensembles [52] and player-motivation theories [53]. While game-time survival analysis can be used as a predictor of user engagement, it can also provide knowledge regarding factors that affect gameplay duration [54].…”
Section: Survival Analysis Methods For Measuring Product Lifespanmentioning
confidence: 99%
“…For this reason we propose survival time and churn as behavioural approximations of future sustained engagement and disengagement. Generally speaking, survival time can be defined as the amount of playing activity occurring between the end of an observation period and the last activity recorded for a specific user [6], [19]- [22]. Churn can be defined as the decision of a user to stop interacting with a specific service due to internal or external reasons, usually formalized as a user entering a prolonged period of inactivity [1]- [4], [22].…”
Section: Survival Time and Churn Probability As Engagement Approximentioning
confidence: 99%