2018
DOI: 10.1109/tnsre.2018.2865907
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Circumvention of Pedestrians While Walking in Virtual and Physical Environments

Abstract: Virtual environments (VEs) are increasingly used in the context of scientific inquiries and rehabilitation for tasks that are otherwise difficult to control or perform safely in physical environments (PEs), such as avoiding other pedestrians during locomotion. The usefulness of VEs, however, remains constrained by the extent to which they can elicit natural responses. The objectives of the study were to examine circumvention strategies in response to pedestrians approaching from different directions in the VE … Show more

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Cited by 32 publications
(52 citation statements)
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References 51 publications
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“…We found a difference in the average walking speed that was lower in the HMD-W condition: participants wore a HMD but had to move among physical obstacles, which may have induced a safer locomotion speed. This result is also consistent with previous works [1,6].…”
Section: Collision Avoidance Behavioursupporting
confidence: 94%
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“…We found a difference in the average walking speed that was lower in the HMD-W condition: participants wore a HMD but had to move among physical obstacles, which may have induced a safer locomotion speed. This result is also consistent with previous works [1,6].…”
Section: Collision Avoidance Behavioursupporting
confidence: 94%
“…i.e., mpd variations and not absolute values, the absence of significant difference between the studied conditions suggests that motion adjustments are performed similarly in both real and virtual environments. This corroborates results from previous studies [6,14,31]. Furthermore, considering the VR conditions only, we did not find any significant difference between mpd values along the whole collision avoidance task.…”
Section: Collision Avoidance Behavioursupporting
confidence: 92%
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“…Moreover, the HMD we used has a limited field of view which impacts the participants immersion. Concerning the pilot experiment, the number of participants is low (5). However, it is enough to make a proof of concept and to identify ways of improvement.…”
Section: Resultsmentioning
confidence: 99%
“…Then, comparing same tasks performed in VR and in real conditions is required to estimate those biases and avoid misinterpretations of experimental results. Such comparisons have been done for many different studies: locomotion toward a goal [1,8], collision avoidance [1,5,16,30], personal space [19,28], etc. Also, HRI experiments in VR in [23] explore the bias when the human only is immersed in VR.…”
Section: Virtual Reality For Robotics and Behavioral Experimentsmentioning
confidence: 99%