2020
DOI: 10.1145/3369110
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Cloud Gaming with Foveated Video Encoding

Abstract: Cloud gaming enables playing high end games, originally designed for PC or game console setups, on low end devices, such as net-books and smartphones, by offloading graphics rendering to GPU powered cloud servers. However, transmitting the high end graphics requires a large amount of available network bandwidth, even though it is a compressed video stream. Foveated video encoding (FVE) reduces the bandwidth requirement by taking advantage of the non-uniform acuity of human visual system and by knowing where th… Show more

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Cited by 52 publications
(24 citation statements)
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“…The resolution of a tile delivered to the streaming client is proportional to its spatial proximity to the gaze location reported by the client. Illahi et al [243] design a foveated video streaming solution for cloud gaming, wherein a consumer-grade eye tracker at the gaming client is used to report the players' gaze to a cloud gaming server deployed in the edge-C3. The cloud gaming server is configured to encode the gameplay video with a quality dependent on the gaze location.…”
Section: Context-aware Video Edge Deliverymentioning
confidence: 99%
“…The resolution of a tile delivered to the streaming client is proportional to its spatial proximity to the gaze location reported by the client. Illahi et al [243] design a foveated video streaming solution for cloud gaming, wherein a consumer-grade eye tracker at the gaming client is used to report the players' gaze to a cloud gaming server deployed in the edge-C3. The cloud gaming server is configured to encode the gameplay video with a quality dependent on the gaze location.…”
Section: Context-aware Video Edge Deliverymentioning
confidence: 99%
“…A work on foveated video encoding for cloud gaming on mobile phones present a maximum bitrate of 10Mbps that results in a Mean Opinion Score (MOS) of 69 on a scale of 0-100 [6]. 1920×1080@50 is reported as the used resolution.…”
Section: Cloud Gamingmentioning
confidence: 99%
“…Cloud gaming video using importance factor weighted peak signal-to-noise ratio (IFWPSNR) was proposed as an extension of weighted peak signal-to-noise ratio (WPSNR), where important factor (IF) table was created in three steps by creating a list of all the activities, list the objects in each activity and record all the gaze point for each object in each activity [7]. Foveated video encoding (FVE) was used to reduce bandwidth requirements by applying real-time gaze tracking which decreases 10% to encode and transmits the game's data to the cloud gaming client [8] This kind of thing open new opportunity for people around the world to develop new kind of gaming mechanism and cloud system has become the new target for gaming world development. However, there are some obstacles that people have to overcome first before getting to a better cloud system.…”
Section: Previous Researchmentioning
confidence: 99%