Proceedings of the 2004 Congress on Evolutionary Computation (IEEE Cat. No.04TH8753)
DOI: 10.1109/cec.2004.1331090
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Co-evolution of strategies for an n-player dilemma

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Cited by 5 publications
(2 citation statements)
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“…In this paper, we consider the effects of neighbourhood structure on the evolution of cooperative behaviour in the NIPD game. Previous works have studied the impact of the number of players [6], payoff function [7], neighbourhood size [7], history length [8], localisation issue [8], population structure [9], generalisation ability [6,10], forgiveness [11], trust [12], cultural learning [13], noise [14], etc but none has investigated the influence of the neighbourhood structure on the evolution of cooperation among players in the context of NIPD. We simulate the NIPD as a multiagent bidding game using a two dimensional grid-world, where each agent is required to bid either high or low against its neighbours based on a chosen game strategy.…”
Section: Introductionmentioning
confidence: 99%
“…In this paper, we consider the effects of neighbourhood structure on the evolution of cooperative behaviour in the NIPD game. Previous works have studied the impact of the number of players [6], payoff function [7], neighbourhood size [7], history length [8], localisation issue [8], population structure [9], generalisation ability [6,10], forgiveness [11], trust [12], cultural learning [13], noise [14], etc but none has investigated the influence of the neighbourhood structure on the evolution of cooperation among players in the context of NIPD. We simulate the NIPD as a multiagent bidding game using a two dimensional grid-world, where each agent is required to bid either high or low against its neighbours based on a chosen game strategy.…”
Section: Introductionmentioning
confidence: 99%
“…The effects of genetic drift in evolutionary simulations with finite populations has been studied in [1]. It was shown in [11] that with small populations of strategies playing the N-player iterated prisoner's dilemma, that cooperation can emerge for periods of time due to genetic drift whereas it does not emerge for larger populations.…”
Section: Evolutionary Models Of the N-player Dilemmamentioning
confidence: 99%