2016
DOI: 10.1109/tciaig.2015.2464711
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Coevolutionary CMA-ES for Knowledge-Free Learning of Game Position Evaluation

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Cited by 8 publications
(16 citation statements)
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“…Othello has for a long time been a popular benchmark for computational intelligence methods [29], [35], [5], [25], [26], [42], [40], [28], [16], [30], [18]. All strong Othello-playing programs use a variant of the minimax search [7] with a board evaluation function.…”
Section: Related Workmentioning
confidence: 99%
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“…Othello has for a long time been a popular benchmark for computational intelligence methods [29], [35], [5], [25], [26], [42], [40], [28], [16], [30], [18]. All strong Othello-playing programs use a variant of the minimax search [7] with a board evaluation function.…”
Section: Related Workmentioning
confidence: 99%
“…Past research suggested that more can be gained by improving the latter than the former; that is why recently the focus was mostly on training 1 look-ahead (a.k.a. 1-ply) agents using either self-play [26], [18], fixed opponents [20], [16], or expert game databases [30]. Multiple ways of training the agents have been proposed: value-based temporal difference learning [25], [42], [34], (co)evolution [26], [31], [17], [15], and hybrids thereof [39], [40].…”
Section: Related Workmentioning
confidence: 99%
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