2018
DOI: 10.1088/1367-2630/aac687
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Coevolutionary dynamics of aspiration and strategy in spatial repeated public goods games

Abstract: The evolutionary dynamics remain largely unknown for spatial populations where individuals are more likely to interact repeatedly. Under this settings, individuals can make their decisions to cooperate or not based on the decisions previously adopted by others in their neighborhoods. Using repeated public goods game, we construct a spatial model and use a statistical physics approach to study the coevolutionary dynamics of aspiration and strategy. Individuals each have an aspiration towards the groups they are… Show more

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Cited by 54 publications
(30 citation statements)
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“…Our present observations underline that this concept can be extended more generally in a coevolutionary framework [17,[38][39][40][41] where the evolution either select one of the learning methods to prevail or allows coexistence by offering new solutions to emerge. Hopefully our extention can be useful for other kind of microscopic rules, including win-stay lose-shift, myopic, other-regarding preference, Pavlov-rule, or in general for those rules which use a sort of aspiration level for personal decision making [42][43][44][45][46][47][48][49][50][51][52][53][54]. Figure 6.…”
Section: Discussionmentioning
confidence: 99%
“…Our present observations underline that this concept can be extended more generally in a coevolutionary framework [17,[38][39][40][41] where the evolution either select one of the learning methods to prevail or allows coexistence by offering new solutions to emerge. Hopefully our extention can be useful for other kind of microscopic rules, including win-stay lose-shift, myopic, other-regarding preference, Pavlov-rule, or in general for those rules which use a sort of aspiration level for personal decision making [42][43][44][45][46][47][48][49][50][51][52][53][54]. Figure 6.…”
Section: Discussionmentioning
confidence: 99%
“…The focal player can be of type A, or B, and encounter a group containing k other players of type A, to receive the pay-off a k or b k . The multi-player game [37][38][39][40][41][42][43][44][45][46][47][48][49] payoff matrix is defined as Table 1.…”
Section: The Research On Multi-player Threshold Public Goods Evolutionary Game Model the Multi-player Evolutionary Game Modelmentioning
confidence: 99%
“…Myriad mechanisms such as kin selection [5,6], punishment [7][8][9][10] and voluntary participation [11] are proposed to rescue such cooperation tragedy in this spectrum (see review [12,13]). In particular, by taking into account the following aspects, the recent shift from evolutionary games in well-mixed populations [14][15][16] and static networks [17][18][19][20][21][22][23] to evolutionary games in multiplex networks [24][25][26][27] and dynamic networks [28][29][30][31][32][33][34] has stimulated mounting efforts in exploring cooperation dynamics in more realistic scenarios (see review [35][36][37][38]).…”
Section: Introductionmentioning
confidence: 99%