2006
DOI: 10.1257/aer.96.5.1737
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Cognition and Behavior in Two-Person Guessing Games: An Experimental Study

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Cited by 492 publications
(335 citation statements)
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“…See Keynes (1936), page 156. 2 See for example, Biais and Bossaerts (1998), Ho et al (1998), Camerer et al (2004) and Costa-Gomes and Crawford (2006). An alternative financial market interpretation of the guessing game is that it models the problem of leaving a market just before prices start going down, see Duffy and Nagel (1997) and of players, and about the distribution of the higher order beliefs about rationality in the population.…”
Section: Motivationmentioning
confidence: 99%
“…See Keynes (1936), page 156. 2 See for example, Biais and Bossaerts (1998), Ho et al (1998), Camerer et al (2004) and Costa-Gomes and Crawford (2006). An alternative financial market interpretation of the guessing game is that it models the problem of leaving a market just before prices start going down, see Duffy and Nagel (1997) and of players, and about the distribution of the higher order beliefs about rationality in the population.…”
Section: Motivationmentioning
confidence: 99%
“…The main result of this paper, Theorem 3, is that in the email game there exists a 2 See Nagel (1995); Stahl andWilson (1994, 1995); Ho, Camerer, and Weigelt (1998); Costa-Gomes, Crawford, and Broseta (2001); Camerer (2003) ;Camerer, Ho, and Chong (2004); Costa-Gomes and Crawford (2006); Crawford and Iriberri (2007a,b); Crawford, Gneezy, and Rottenstreich (2008); Crawford, Kugler, Neeman, and Pauzner (2009) ;Healy, Georganas, and Weber (2010). finite number of messages such that coordination is possible among all "cognitive types," no matter how high their bound, provided that they receive at least that many messages.…”
Section: Introductionmentioning
confidence: 99%
“…It also scales up cheaply because it can be used on many computers at the same time. 16 There were five sessions in SSEL at Caltech and CASSEL at UCLA. All interactions between subjects were computerized, using a Mousetracking extension of the open source software package 'Multistage Games' developed at Caltech.…”
Section: Design and Proceduresmentioning
confidence: 99%
“…It also ensures that an unusually high time spent in a box reflects a long fixation and not to the subject having left the mouse in that position. 16 Cheap scaling-up is a substantial advantage for studying multi-person games and markets compared to single-subject eye-tracking using Tobii or Mobile eyelink camera-based systems, which cost about $30,000 each.…”
Section: Design and Proceduresmentioning
confidence: 99%
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