“…The latter areas include concepts of behaviors that deviate from rationality and theoretically optimal (equilibrium) strategies. Studies applying these approaches have involved staged competitions with human subjects dedicated to the study; we mention in particular the "Iowa gambling study" [1], [2], the "Colonel Blotto game" [3], the "11-20 money request game" [4], [5], the "beauty contest" game as implemented by [6], and others in [7], [8], [9]. Their concepts include k-level reasoning [10], [11], which involves estimating the depth of interaction with one's opponent(s), satisficing introduced by [12], which means "settling" for a known outcome without looking deeper for a better one, and other forms of human (or agent) fallibility based either on insufficient resources for managing complexity (bounded rationality) or on lapses of attention or effort.…”