IEEE International Conference on Advanced Learning Technologies, 2004. Proceedings.
DOI: 10.1109/icalt.2004.1357403
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Collaborative learning of computer applications in the contexts of work, learning, and play

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Cited by 3 publications
(2 citation statements)
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“…Kiesler et al (2000) note the significance of help from family members, particularly younger people, in the use of home computers. We have also looked at collaborative learning in the playing of computer games and other more playful contexts (Hinn et al, 2004). Similarly, are certain technologies particularly well adapted either by accident or design to afford certain kinds of OTSL?…”
Section: Considering the Dimensions Of Learning Episodesmentioning
confidence: 99%
“…Kiesler et al (2000) note the significance of help from family members, particularly younger people, in the use of home computers. We have also looked at collaborative learning in the playing of computer games and other more playful contexts (Hinn et al, 2004). Similarly, are certain technologies particularly well adapted either by accident or design to afford certain kinds of OTSL?…”
Section: Considering the Dimensions Of Learning Episodesmentioning
confidence: 99%
“…It could be seen that the developers developed the game with entertainment so that players know about the addictive. There is then blurred distinction between playing and learning as D. Michelle Hin, X. Christine Wang, and Michael B. Twidale call it [6]. Children play and learn at the same time.…”
Section: Discussionmentioning
confidence: 94%