Handbook of Natural Computing 2012
DOI: 10.1007/978-3-540-92910-9_58
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Collision-Based Computing

Abstract: Collision-based computing is an implementation of logical circuits, mathematical machines or other computing and information processing devices in homogeneous uniform unstructured media with traveling mobile localizations. A quanta of information is represented by a compact propagating pattern (glider in cellular automata, soliton in optical system, wave-fragment in excitable chemical system). Logical truth corresponds to presence of the localization, logical false to absence of the localization; logical value… Show more

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Cited by 30 publications
(33 citation statements)
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“…This kind of Fredkin's Automaton will be a subject of following discussions because exactly this kind of Fredkin Automaton demonstrates, rather than any other Fredkin's Automata, a completely surprising and paradoxical behavior [6]. All other FA (and that can be shown) "deteriorate" over time.…”
Section: A Simplified Fredkin's Automaton (Sfa) and The "X-problem Ofmentioning
confidence: 94%
“…This kind of Fredkin's Automaton will be a subject of following discussions because exactly this kind of Fredkin Automaton demonstrates, rather than any other Fredkin's Automata, a completely surprising and paradoxical behavior [6]. All other FA (and that can be shown) "deteriorate" over time.…”
Section: A Simplified Fredkin's Automaton (Sfa) and The "X-problem Ofmentioning
confidence: 94%
“…Conway's Game of Life [7] employs three simple rules governing whether cells in a grid live, reproduce or die based on their local neighborhood and is able to produce extremely complex behaviors up to and including an operational Turing machine [1]. Boids [22] use three simple rules for separation, alignment, and cohesion to reproduce the realistic group movements of flocks and herds; this technique is widely used in the animation industry [21] and has been expanded upon to create interactive art [3].…”
Section: Complex Adaptive Systemsmentioning
confidence: 99%
“…Rose's character has i=(. 5,3) and c= (1,4). If Rose's neutral behavior finishes its animation, her emotional state will be recalculated with:…”
Section: Events and Behavior Changesmentioning
confidence: 99%
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“…Geometrically, it is related to the "colored spaces" or "Mondrian spaces" of Jacopini and Sontacchi (1990) which involves polyhedra in Euclidean spaces with a distinguished direction for time. It can also be understood as an idealization of collision computing (Adamatzky, 2002;Adamatzky and Durand-Lose, 2012).…”
Section: Introductionmentioning
confidence: 99%