2008
DOI: 10.1007/s00446-008-0070-4
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Coloring unstructured radio networks

Abstract: During and immediately after their deployment, ad hoc and sensor networks lack an efficient communication scheme rendering even the most basic network coordination problems difficult. Before any reasonable communication can take place, nodes must come up with an initial structure that can serve as a foundation for more sophisticated algorithms. In this paper, we consider the problem of obtaining a vertex coloring as such an initial structure. We propose an algorithm that works in the unstructured radio network… Show more

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Cited by 38 publications
(3 citation statements)
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“…We refer to, e.g., the textbook [41] for an introduction to the design and analysis of local algorithms, and to [44] for a survey of local algorithms. In particular, the graph coloring task has been investigated in depth (see [4]), for various reasons, including its applications to, e.g., the management of radio networks [38]. It is known that the 𝑛-node cycle cannot be 3-colored in 𝑜 (log * 𝑛) rounds [37], and this holds even if the nodes are aware of 𝑛, and share a common sense of direction.…”
Section: Related Workmentioning
confidence: 99%
“…We refer to, e.g., the textbook [41] for an introduction to the design and analysis of local algorithms, and to [44] for a survey of local algorithms. In particular, the graph coloring task has been investigated in depth (see [4]), for various reasons, including its applications to, e.g., the management of radio networks [38]. It is known that the 𝑛-node cycle cannot be 3-colored in 𝑜 (log * 𝑛) rounds [37], and this holds even if the nodes are aware of 𝑛, and share a common sense of direction.…”
Section: Related Workmentioning
confidence: 99%
“…Finally, most 2-distance graph coloring algorithms [21][22][23] try to find the graph coloring which uses the minimum number of colors. We have a much more relaxed goal.…”
Section: International Journal Of Distributed Sensor Networkmentioning
confidence: 99%
“…These authors also proved that some other approaches, like smallest-last or dynamic-saturation, are not suitable for distributed environments. Later, in [148] Moscibroda and Wattenhöfer introduced an algorithm for obtaining O(∆)-colorings in O(∆log n) time when considering random geometric graphs and other well-known models for wireless multi-hop networks (no results are given for other topologies). Other theoretical works of interest for the development of new algorithms are: the game theoretic approach for efficient graph coloring from Panagopoulou and Spirakis [152]; the work by Kuhn and Wattenhöfer [121], which introduces a new lower bound on the number of colors used by algorithms that are restricted to one single communication round and a new lower bound on the time complexity of obtaining a O(∆)-coloring of a graph; the article by Barenboim and Elkin [11], which introduces the first polylogarithmic time algorithm able to color a graph with less than O(∆ 2 ) colors; and the work by Gavoille et al [77], proposing and studying the complexity of two new problems strongly related to the distributed GCP.…”
Section: Prior Work On Graph Coloringmentioning
confidence: 99%