2014
DOI: 10.1504/ijtcs.2014.065627
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Com2uS: mobile game pioneer

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Cited by 5 publications
(6 citation statements)
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“…The project was targeted to produce two teaching cases that were suitable for technology management course. One case was designed for teaching the strategic decisions and technology trends of the mobile game industry (Kim, 2014). The other case was designed for teaching the software development management of the mobile games and this paper is the result of this case to understand the trends of mobile game software development.…”
Section: Case Research Methodologymentioning
confidence: 99%
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“…The project was targeted to produce two teaching cases that were suitable for technology management course. One case was designed for teaching the strategic decisions and technology trends of the mobile game industry (Kim, 2014). The other case was designed for teaching the software development management of the mobile games and this paper is the result of this case to understand the trends of mobile game software development.…”
Section: Case Research Methodologymentioning
confidence: 99%
“…Many competitors exist for mobile games, and practically all game development companies are involved in the market (Kim, 2014). These include big gaming companies such as Electronic Arts and Disney as well as smaller, relatively new companies such as SundayToz and Zynga, which are all creating their own niches in the business.…”
Section: Kimmentioning
confidence: 99%
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“…In the rapidly growing market, product innovation through developing new products is vital to a firm's survival and success, as Cooper (2005) indicated. Moreover, in the turbulent market such as the online game industry, the innovation is especially critical to the success (Kim 2014).…”
Section: Introductionmentioning
confidence: 99%