Proceedings of the 2nd ACM Symposium on Spatial User Interaction 2014
DOI: 10.1145/2659766.2659775
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Combining multi-touch input and device movement for 3D manipulations in mobile augmented reality environments

Abstract: Nowadays, handheld devices are capable of displaying augmented environments in which virtual content overlaps reality. To interact with these environments it is necessary to use a manipulation technique. The objective of a manipulation technique is to define how the input data modify the properties of the virtual objects. Current devices have multi-touch screens that can serve as input. Additionally, the position and rotation of the device can also be used as input creating both an opportunity and a design cha… Show more

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Cited by 43 publications
(43 citation statements)
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“…Some of them demonstrate 3D object manipulation in augmented reality (AR). Henrysson et al (2005) and Marzo et al (2014) described a "grasping" metaphor in which, during the 2. http://www.google.com/atap/project-tango/ manipulation, the object remains fixed relative to the mobile device. A drawback of this approach is that it makes it difficult to rotate the manipulated object without translating it.…”
Section: D Manipulation Based On Device Motionmentioning
confidence: 99%
“…Some of them demonstrate 3D object manipulation in augmented reality (AR). Henrysson et al (2005) and Marzo et al (2014) described a "grasping" metaphor in which, during the 2. http://www.google.com/atap/project-tango/ manipulation, the object remains fixed relative to the mobile device. A drawback of this approach is that it makes it difficult to rotate the manipulated object without translating it.…”
Section: D Manipulation Based On Device Motionmentioning
confidence: 99%
“…Marzo et al [Marzo et al 2014] developed a hybrid method to solve the rotation issue of relative-DPR. Device movement is used to translate the VO while multi-touch is used to change the orientation and move the object near and far.…”
Section: Ar Interactionmentioning
confidence: 99%
“…Here, we focus on object selection and manipulation in mobile AR. Interaction techniques typically rely on camera-based input (e.g., [16,15], also in combination with touch input [3,26,35]), mid-air hand or finger input (e.g., [18,7,3]), tangible objects (e.g., [20,4,2,31]) or a combination thereof.…”
Section: Related Workmentioning
confidence: 99%
“…The user can therefore move the device around and to the desired location considering the relative positioning of the object to the camera. The combination of multi-touch and device movements was also investigated [26,35]. For rotation tasks, approaches commonly rely on constraint rotation around individual axes (e.g., [1,4,27,18] and some on free rotation by attaching the object to a hand or prop (e.g., [20,7].…”
Section: Related Workmentioning
confidence: 99%