2017
DOI: 10.1016/j.jpainsymman.2017.07.034
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Community Game Day: Using an End-of-Life Conversation Game to Encourage Advance Care Planning

Abstract: These findings suggest that using a conversation game during community outreach is a useful approach for engaging patients and caregivers in ACP. The convergence of quantitative and qualitative data strongly supports the continued investigation of the game in randomized controlled trials.

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Cited by 29 publications
(81 citation statements)
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“…Firstly, an open space for the patient to write a mission statement embodying the main message they would like others to know about them that may help caregivers and healthcare providers with their provision of care. Secondly, a page below for patients to respond to questions in an open-ended manner which have been identified as important for palliative care patients (e.g., what music would you want to listen to on your last day alive) [24][25][26][27][28]. Thirdly, a final section which will allow patients to group important values to them.…”
Section: Components Of Applicationmentioning
confidence: 99%
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“…Firstly, an open space for the patient to write a mission statement embodying the main message they would like others to know about them that may help caregivers and healthcare providers with their provision of care. Secondly, a page below for patients to respond to questions in an open-ended manner which have been identified as important for palliative care patients (e.g., what music would you want to listen to on your last day alive) [24][25][26][27][28]. Thirdly, a final section which will allow patients to group important values to them.…”
Section: Components Of Applicationmentioning
confidence: 99%
“…New approaches for conversations in palliative care and with advance care planning include the use of board games in community settings which use gamification to decrease stigma around conversations around death [24,25], and using patient-reported outcome measures (PROMs) as a communication tool [26,27]. However, the feasibility of implementing board games in a clinical setting is currently unknown [8,9].…”
Section: Introductionmentioning
confidence: 99%
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“…al developed and validated a questionnaire grounded in Social Cognitive Theory and the Trans-theoretical Model of Behavior Change that has been utilized as an important outcome measure in several studies and interventional trials. [17][18][19][20][21][22] Although the psychometrics of that questionnaire, called the ACP Engagement Survey, have been well studied, it has not been adapted for use with…”
Section: Introductionmentioning
confidence: 99%
“…Completing advance care directives can relieve the "what-ifs" and help the family come to terms with an individual's death due to that individual's wishes being granted. It is becoming easier to break such tough barriers with family members due to games that help families discuss EOL wishes, such as the My Gift of Grace (Van Scoy et al, 2017).…”
mentioning
confidence: 99%