Proceedings of the 28th Australian Conference on Computer-Human Interaction - OzCHI '16 2016
DOI: 10.1145/3010915.3010958
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Companions

Abstract: Cherished utilitarian objects can provide comfort and pleasure through their associations to our personal past and the time and energy we have invested in and with them. In this paper, we present a specific type of object relationship, which we call the companion. They are mundane objects that accrued meaning over time, and evoke tiny pleasures when we interact with them. We then draw insights from the HCI research literature on digital possessions and attachment that could be applied to enhance digital produc… Show more

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Cited by 3 publications
(1 citation statement)
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“…These tangible qualities allow physical possessions to accumulate memory cues not only to episodic events, but also to time periods, places and felt experiences. Conversely, the intangible nature of digital possessions can hinder the process of forming connections with associative forms of memory, lacking ties to the surrounding material world [10,14,35,36]. Digital possessions do however provide new opportunities for sharing memories [37] and creating high-fidelity memory cues [38].…”
Section: Connection Type 1 (C1): Possessions Can Acquire Memoriesmentioning
confidence: 99%
“…These tangible qualities allow physical possessions to accumulate memory cues not only to episodic events, but also to time periods, places and felt experiences. Conversely, the intangible nature of digital possessions can hinder the process of forming connections with associative forms of memory, lacking ties to the surrounding material world [10,14,35,36]. Digital possessions do however provide new opportunities for sharing memories [37] and creating high-fidelity memory cues [38].…”
Section: Connection Type 1 (C1): Possessions Can Acquire Memoriesmentioning
confidence: 99%