2023
DOI: 10.3389/frvir.2023.1130864
|View full text |Cite
|
Sign up to set email alerts
|

Comparing cybersickness in virtual reality and mixed reality head-mounted displays

Abstract: Introduction: Defence Research and Development Canada is developing guidance on the use of Mixed Reality head-mounted displays for naval operations in the Royal Canadian Navy. Virtual reality head-mounted displays display graphics to the user in 3D and completely occlude the user’s view of the real world. Mixed Reality head-mounted displays overlay and integrate graphics onto the real world allowing the user to perceive the real world and rich 3D graphic elements simultaneously. Nausea and other debilitating s… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
4
1

Citation Types

0
4
0

Year Published

2023
2023
2024
2024

Publication Types

Select...
7
2

Relationship

0
9

Authors

Journals

citations
Cited by 12 publications
(7 citation statements)
references
References 47 publications
0
4
0
Order By: Relevance
“…A recent scholarly publication authored by Rolos and Merchant presents a methodical examination of the distinct vulnerability patterns observed in VR and MR HMDs [26]. It is postulated that the decrease in cybersickness induced by MR can be attributed to the translucent characteristics of MR HMDs, which allow for partial visibility of the real world and facilitate visual-vestibular interactions that enhance congruence.…”
Section: Related Workmentioning
confidence: 99%
“…A recent scholarly publication authored by Rolos and Merchant presents a methodical examination of the distinct vulnerability patterns observed in VR and MR HMDs [26]. It is postulated that the decrease in cybersickness induced by MR can be attributed to the translucent characteristics of MR HMDs, which allow for partial visibility of the real world and facilitate visual-vestibular interactions that enhance congruence.…”
Section: Related Workmentioning
confidence: 99%
“…However, in MR they are overlaid on the real physical environment by means of an adapted head-mounted device (i.e., HoloLens ® , Microsoft, One ® , Magic Leap) ( Figure 1 ). Hence, in a MR environment such as Microsoft HoloLens ® provides, the user perceives more visual information from the real physical environment than in VR, which reduces sensory conflict and therefore cybersickness [ 24 ]. Thus, MR seems suitable for rehabilitation purposes.…”
Section: Introductionmentioning
confidence: 99%
“…This aspect is crucial here, as it fully integrates the physical and digital environments. This creates a unique environment where digital objects can interact coherently with the user and the physical environment around them [11,12]. MR differs from AR by adding virtual elements to physical reality and manipulating the user's physical sensations directly [13].…”
Section: Introductionmentioning
confidence: 99%