Successful adaptation to the microgravity environment of space and readaptation to gravity on earth requires recalibration of visual and vestibular signals. Recently, we have shown that adding simulated viewpoint oscillation to visual self-motion displays produces more compelling vection (despite the expected increase in visual-vestibular conflict experienced by stationary observers). Currently, it is unclear what role adaptation to gravity might play in this oscillation-based vection advantage. The vection elicited by optic flow displays simulating either smooth forward motion or forward motion perturbed by viewpoint oscillation was assessed before, during and after microgravity exposure in parabolic flight. During normal 1-g conditions subjects experienced significantly stronger vection for oscillating compared to smooth radial optic flow. The magnitude of this oscillation enhancement was reduced during short-term microgravity exposure, more so for simulated interaural (as opposed to spinal) axis viewpoint oscillation. We also noted a small overall reduction in vection sensitivity post-flight. A supplementary experiment found that 1-g vection responses did not vary significantly across multiple testing sessions. These findings: (i) demonstrate that the oscillation advantage for vection is very stable and repeatable during 1-g conditions and (ii) imply that adaptation or conditioned responses played a role in the post-flight vection reductions. The effects observed in microgravity are discussed in terms of the ecology of terrestrial locomotion and the nature of movement in microgravity.
Behavioural studies have consistently found stronger vection responses for oscillating, compared to smooth/constant, patterns of radial flow (the simulated viewpoint oscillation advantage for vection). Traditional accounts predict that simulated viewpoint oscillation should impair vection by increasing visual–vestibular conflicts in stationary observers (as this visual oscillation simulates self-accelerations that should strongly stimulate the vestibular apparatus). However, support for increased vestibular activity during accelerating vection has been mixed in the brain imaging literature. This fMRI study examined BOLD activity in visual (cingulate sulcus visual area — CSv; medial temporal complex — MT+; V6; precuneus motion area — PcM) and vestibular regions (parieto-insular vestibular cortex — PIVC/posterior insular cortex — PIC; ventral intraparietal region — VIP) when stationary observers were exposed to vection-inducing optic flow (i.e., globally coherent oscillating and smooth self-motion displays) as well as two suitable control displays. In line with earlier studies in which no vection occurred, CSv and PIVC/PIC both showed significantly increased BOLD activity during oscillating global motion compared to the other motion conditions (although this effect was found for fewer subjects in PIVC/PIC). The increase in BOLD activity in PIVC/PIC during prolonged exposure to the oscillating (compared to smooth) patterns of global optical flow appears consistent with vestibular facilitation.
Introduction: Defence Research and Development Canada is developing guidance on the use of Mixed Reality head-mounted displays for naval operations in the Royal Canadian Navy. Virtual reality head-mounted displays display graphics to the user in 3D and completely occlude the user’s view of the real world. Mixed Reality head-mounted displays overlay and integrate graphics onto the real world allowing the user to perceive the real world and rich 3D graphic elements simultaneously. Nausea and other debilitating symptoms caused by the use of head-mounted displays, known as ‘cybersickness’, is well documented during Virtual reality head-mounted display exposure and can be quite severe. However, it is not yet clear from the literature on Mixed Reality head-mounted displays whether CS differs in Virtual reality vs. Mixed Reality head-mounted displays. The objective of this study was to determine the impact of Virtual reality head-mounted displays on CS.Method: This was done by modulating the quantity of graphics in two Mixed Reality conditions and one Virtual reality condition. Only foreground objects were graphically rendered in the first Mixed Reality condition (called ‘Mixed Reality’ condition), while the entire scene was graphically rendered in the second Mixed Reality condition (called ‘Mixed Reality +’ condition). The Virtual reality condition simulated the Mixed Reality + condition but was displayed in a Virtual reality head-mounted display. Participants observed the virtually rendered scene in one of the three conditions and reported their CS with the simulator sickness questionnaire six times throughout the 30-min experiment. We hypothesized that CS severity would increase as quantity of graphics in the display increased.Results and Discussion: Findings indicated that CS was significantly greater in the ‘Mixed Reality +’ condition compared to the ‘Mixed Reality’ and ‘Virtual reality’ conditions, providing partial evidence for our main hypothesis. Moreover, CS increased significantly and meaningfully after 25 min in the ‘Mixed Reality +’ condition. These findings indicate safe use of Mixed Reality head-mounted displays by the RCN for shore-based applications provided quantity of graphics is limited.
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