2022
DOI: 10.3390/jimaging8030079
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Comparing Desktop vs. Mobile Interaction for the Creation of Pervasive Augmented Reality Experiences

Abstract: This paper presents an evaluation and comparison of interaction methods for the configuration and visualization of pervasive Augmented Reality (AR) experiences using two different platforms: desktop and mobile. AR experiences consist of the enhancement of real-world environments by superimposing additional layers of information, real-time interaction, and accurate 3D registration of virtual and real objects. Pervasive AR extends this concept through experiences that are continuous in space, being aware of and … Show more

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Cited by 10 publications
(2 citation statements)
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“…o Similar levels of engagement but higher probability of the simulator sickness in video game playing [64]. o Similar performance in manipulating a virtual object's basic spatial properties such as its position, orientation, and scale [60]. o Similar performance in memory rehabilitation in an afterstroke virtual exercise [65] Table 1.…”
mentioning
confidence: 99%
“…o Similar levels of engagement but higher probability of the simulator sickness in video game playing [64]. o Similar performance in manipulating a virtual object's basic spatial properties such as its position, orientation, and scale [60]. o Similar performance in memory rehabilitation in an afterstroke virtual exercise [65] Table 1.…”
mentioning
confidence: 99%
“…Madeira et al [ 3 ] describe the concept of pervasive AR as an extension of traditional AR to experiences that are continuous in space, aware of and responsive to the user’s context and pose. They introduce a process of acquiring 3D scans of an environment that are then used in an AR-experience editing environment.…”
mentioning
confidence: 99%