2019
DOI: 10.1177/0735633119855613
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Comparing the Efficacy of Virtual Simulation to Traditional Classroom Role-Play

Abstract: Emulating realistic school environments and practicing difficult conversations between collaborating teachers are necessary for teacher candidates to prepare for potentially challenging workplace realities. In an effort to determine best practices for doing so in university classroom settings, a study was conducted comparing role-play with mixed-reality simulation in preservice courses. Half of the participants interacted in role-play; the other half interacted with an avatar in a mixed-reality simulation in a… Show more

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Cited by 53 publications
(32 citation statements)
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“…Fourth, VLEs provide clinician-led (Burke et al, 2018; Strickland et al, 2013) or automated feedback (Smith et al, 2014). Finally, VLEs are more acceptable and preferred by students, compared to role-plays with teachers (Spencer et al, 2019).…”
mentioning
confidence: 99%
“…Fourth, VLEs provide clinician-led (Burke et al, 2018; Strickland et al, 2013) or automated feedback (Smith et al, 2014). Finally, VLEs are more acceptable and preferred by students, compared to role-plays with teachers (Spencer et al, 2019).…”
mentioning
confidence: 99%
“…One of us had experience using mixed reality and a prior institution and the other reached out to see if our students could use the technology to support our fieldwork-based experiences. Mixed reality is an important practice that helps students navigate challenging conversations and scenarios (Spencer et al, 2019 ). Using mixed reality is not only useful during a pandemic, but instead of acting as a supplement, became a major aspect of course learning due to lack of face-to-face experiences.…”
Section: Discussionmentioning
confidence: 99%
“…Instructors chose scenarios that helped students engage in challenging situations that they might not be able to practice in a traditional field placement. Mixed reality also suspends disbelief (Hughes et al, 2005), making it more effective and engaging than traditional role play (Spencer et al, 2019 ). Mixed reality experiences allow students to interact with avatar children, family members, or other teachers.…”
Section: Context and Purpose Of The Studymentioning
confidence: 99%
“…Although most studies of virtual environments have focused on examining the overall plausibility or presence achieved and the relationship between these constructs, there has been some research on users’ perceptions of the virtual environment’s authenticity, especially in the use of virtual patient simulations in medical education. Most researchers examining authenticity within virtual environments have been concerned with ensuring that the realism of the activity that users are engaged in, the realism of the virtual platform, and the level of interactivity within the platform is adequate for its purported use (Liaw et al , 2019; Shorey et al , 2020; Spencer et al , 2019). To date, most research studies have examined the authenticity of virtual environments using surveys, questionnaires or interviews where users report their perceptions of the level of immersion they experience.…”
Section: Introductionmentioning
confidence: 99%