2021
DOI: 10.3390/mti5070031
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Comparison of Controller-Based Locomotion Techniques for Visual Observation in Virtual Reality

Abstract: Many virtual reality (VR) applications use teleport for locomotion. The non-continuous locomotion of teleport is suited for VR controllers and can minimize simulator sickness, but it can also reduce spatial awareness compared to continuous locomotion. Our aim was to create continuous, controller-based locomotion techniques that would support spatial awareness. We compared the new techniques, slider and grab, with teleport in a task where participants counted small visual targets in a VR environment. Task perfo… Show more

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Cited by 16 publications
(6 citation statements)
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“…However, each participant only completed 2 Session, each consisting of 14 training trials, followed by 60 test trials, resulting in 120 test trials per participant. The number of trials per participant was reduced, since this kind of artificial locomotion increases the chance that participants might suffer from motion sickness 52 – 54 . To ensure that the reduced number of trials did not result in an underpowered design, we first recalculated the analysis of Experiment 1, but only for the first two sessions, to see if the observed effects survive.…”
Section: Methodsmentioning
confidence: 99%
“…However, each participant only completed 2 Session, each consisting of 14 training trials, followed by 60 test trials, resulting in 120 test trials per participant. The number of trials per participant was reduced, since this kind of artificial locomotion increases the chance that participants might suffer from motion sickness 52 – 54 . To ensure that the reduced number of trials did not result in an underpowered design, we first recalculated the analysis of Experiment 1, but only for the first two sessions, to see if the observed effects survive.…”
Section: Methodsmentioning
confidence: 99%
“…However, each participant only completed 2 Session, each consisting of 14 training trials, followed by 60 test trials, resulting in 120 test trials per participant. The number of trials per participant was reduced, since this kind of artificial locomotion increases the chance that participants might suffer from motion sickness (Al Zayer et al, 2019;Clifton & Palmisano, 2020;Rantala et al, 2021). To ensure that the reduced number of trials did not result in an underpowered design, we first recalculated the analysis of Experiment 1, but only for the first two sessions, to see if the observed effects survive.…”
Section: Methodsmentioning
confidence: 99%
“…The typology so far has been utilized in several works to describe VR locomotion techniques' characteristics and interaction elements in areas such as video games [7] and commercial social VR platforms [8]. Moreover, it has been used in several comparative studies to justify the selection of certain VR locomotion techniques [9][10][11][12][13]. The fact that (i) the proposed typology of [3] is used widely [7][8][9][10][11][12][13] and is considered to have a significant research impact in the field [2] and (ii) the VR locomotion field is a considerably active research field [1,2], creates the need for this typology to be up-to-date and valid.…”
Section: Introductionmentioning
confidence: 99%