2023
DOI: 10.1007/s10072-023-06742-8
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Comparison of immersive and non-immersive virtual reality for upper extremity functional recovery in patients with stroke: a systematic review and network meta-analysis

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Cited by 26 publications
(14 citation statements)
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“…The possibility of performing task-oriented gestures in a naturalistic manner during VR treatments may increase the motor transferability needed for inducing neuromotor improvements in patients after stroke [63,64] and could explain the encouraging results seen in the field [65]. On these bases, some authors have reviewed the literature on IVR training [34][35][36], and HMDs specifically [37], for UE recovery in stroke patients, showing valuable but partial information due to strict [37] or non-specific [34][35][36] search strategies, or derived by a non-structured, validated, methodological conduction [37].…”
Section: Discussionmentioning
confidence: 99%
See 1 more Smart Citation
“…The possibility of performing task-oriented gestures in a naturalistic manner during VR treatments may increase the motor transferability needed for inducing neuromotor improvements in patients after stroke [63,64] and could explain the encouraging results seen in the field [65]. On these bases, some authors have reviewed the literature on IVR training [34][35][36], and HMDs specifically [37], for UE recovery in stroke patients, showing valuable but partial information due to strict [37] or non-specific [34][35][36] search strategies, or derived by a non-structured, validated, methodological conduction [37].…”
Section: Discussionmentioning
confidence: 99%
“…Recently, Hao et al proved a greater clinical efficacy of IVR tools in UE treatment in post-stroke patients when compared to NIVR systems [36], probably due to the increased immersion provided that can amplify the user's sensory experience, thus facilitating the interaction with the virtual world and increasing the relevance of the tasks, resulting in a greater motor transferability to the activities of daily life.…”
Section: Introductionmentioning
confidence: 99%
“…The study by Hao et al (2023) contributes valuable insights into the effectiveness of immersive VR in post-stroke rehabilitation, particularly focusing on upper-extremity function [ 40 ]. Their results, based on a network meta-analysis of twenty randomized controlled trials with 813 participants, indicate that immersive VR systems were the most effective in improving upper-extremity function, surpassing non-immersive VR systems and non-immersive gaming consoles.…”
Section: Discussionmentioning
confidence: 99%
“…Other studies support the efficacy of fully immersive VR over non-immersive VR for improving 3D perception and evaluation of cognitive functions [ 8 , 9 ], but also for enhancing the sense of presence and emotional response [ 10 ]. A recent meta-analysis on stroke patients reported beneficial effects of both immersive and non-immersive VR-based rehabilitation protocols, with immersive using head-mounted displays (HMDs) inducing the largest improvements in upper extremity function, as assessed by the Fugl-Meyer test [ 6 ]. Using EEG, it was found that learning in immersive VR leads to better knowledge transfer compared to conventional learning [ 37 ].…”
Section: Discussionmentioning
confidence: 99%
“…Prior to the advent of technological advancements enabling 3D systems, VR settings predominantly consisted of 2D environments, usually via computer/laptop screens or projectors, known as non-immersive VR. Since the emergence of the 3D technology, many studies have sought to examine disparities between them (for a review, see [ 6 ]). However, others reported that in 3D systems, users become more engaged in the environment, being active participants, rather than just being passive observers, which brings the possibility of explorative interaction with the environment [ 7 ], but also better memory performance [ 8 ] and perception [ 9 ].…”
Section: Introductionmentioning
confidence: 99%