“…Regarding the digital therapeutic technologies, 9 (36%) used smartphone apps ( 2 , 6 , 15 - 16 , 19 , 22 , 26 , 31 , 33 ) , 9 (36%) resorted to websites and online programs ( 7 - 9 , 17 , 20 , 23 - 24 , 27 - 28 , 32 ) , 2 (8%) employed telephones ( 25 , 30 ) , 1 (4%) chat discussion ( 14 ) , 1 (4%) email ( 29 ) , 1 (4%) virtual reality ( 21 ) , 1 (4%) Telemedicine ( 34 ) , and 1 (4%) video game ( 18 ) . In general, the interventions involved physical exercises ( 2 , 6 - 7 , 15 ; 16 ; 17 ; 18 - 19 , 22 , 27 , 31 ; 32 ; 33 - 34 ) , education ( 2 , 6 ; 7 - 8 , 21 ; 22 - 23 , 26 - 27 , 29 , 32 ) and CBT ( 6 , 20 - 21 , 23 ; 24 ; 25 - 26 , 30 ) . The physical exercises were provided in the form of videos, audios or image-based instructions and could include performance feedback or not.…”