2018
DOI: 10.1371/journal.pone.0199238
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Comparison of video-based and sensor-based head impact exposure

Abstract: Previous research has sought to quantify head impact exposure using wearable kinematic sensors. However, many sensors suffer from poor accuracy in estimating impact kinematics and count, motivating the need for additional independent impact exposure quantification for comparison. Here, we equipped seven collegiate American football players with instrumented mouthguards, and video recorded practices and games to compare video-based and sensor-based exposure rates and impact location distributions. Over 50 playe… Show more

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Cited by 62 publications
(83 citation statements)
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“…Overall the frequency of head contact reported herein is lower than the rates for youth tackle football, even accounting for the longer duration of tackle football games 20 27–29. Differences in impact-recording methodology and definition of AE preclude direct comparison, particularly since sensor-based impact counts tend to overestimate impacts compared with video analysis 24 30 31. However, conservative estimates would suggest approximately two head impacts per player per 10 game-minutes20 29 32 compared with 0.1 head impacts per player per 10 game-minutes for non-tackle in the present study.…”
Section: Discussioncontrasting
confidence: 66%
“…Overall the frequency of head contact reported herein is lower than the rates for youth tackle football, even accounting for the longer duration of tackle football games 20 27–29. Differences in impact-recording methodology and definition of AE preclude direct comparison, particularly since sensor-based impact counts tend to overestimate impacts compared with video analysis 24 30 31. However, conservative estimates would suggest approximately two head impacts per player per 10 game-minutes20 29 32 compared with 0.1 head impacts per player per 10 game-minutes for non-tackle in the present study.…”
Section: Discussioncontrasting
confidence: 66%
“…The ability to discriminate head impacts from spurious events poses a critical challenge for sensor systems. 24,31,39 Existing wearable systems have employed a range of strategies to discriminate spurious events from true head impacts. Given signal to noise issues at low magnitudes of impact, the simplest method of discrimination is the use of a sensor-level threshold (trigger) for data collection based on the magnitude of the linear acceleration time signal.…”
Section: Introductionmentioning
confidence: 99%
“…Recently, artificial intelligence methodology has been used to discriminate between head impacts and spurious events. 24,27,39 The application of artificial intelligence leverages features based on the time and frequency domains of the kinematic traces in machine learning (ML) models, and has the potential to be more effective than filters based on pulse magnitude, duration, or frequency content. In ML, features are attributes that describe observations.…”
Section: Introductionmentioning
confidence: 99%
“…For 413 direct head impacts ≥20 g, the x-patch™ accurately recorded the location in 24.9% (n = 103) of impacts, see Table 3. Previously Kuo and colleagues, using a similar tri-axial linear accelerometer embedded into a mouthguard, reported similarly poor rates of agreement between sensor recorded and video identi ed impacts (37.3%), with impact locations that did not match the direction of motion [29]. Note.…”
Section: Discussionmentioning
confidence: 91%
“…A detailed overview of all impact events for a hit-up, tackle, and off-the-ball event is provided in Table 2. Chest 0 (0,0,0) 26 (10,16,0) 10 (2,8,0) 5 g (0,3,2) 0 (0,0,0) 0 (0,0,0) 18 (14,2,2) 59 (26,29,4) Arm 0 (0,0,0) 0 (0,0,0) 0 (0,0,0) 0 (0,0,0) 0 (0,0,0) 0 (0,0,0) 1 (1,0,0) 1 (1,0,0) Waist 0 (0,0,0) 3 (3,0,0) 0 (0,0,0) 0 (0,0,0) 0 (0,0,0) 0 (0,0,0) 4 (3,1,0) 7 (6,1,0) Insert Table 2 Table 3. Insert Table 3 About Here Tackles and Secondary Impacts Secondary impacts during a tackle (i.e., impacts after the initial contact) accounted for 53.5% (n = 221) of all direct head impacts and 46.1% (n = 260) of total impacts ≥20 g. For 260 secondary impacts, 16.2% (n = 42) were accompanied by a video veri ed primary impact ≥20 g, with 83.8% (n = 218) of all secondary impacts occurring after the primary impact was less than 20 g. There were 456 tackles that resulted in the 535 video veri ed impacts ≥20 g, excluding impacts that occurred "off the ball."…”
Section: Situational Characteristics Of Video Veri Ed and Sensor Recomentioning
confidence: 99%