2020 IEEE Conference on Games (CoG) 2020
DOI: 10.1109/cog47356.2020.9231859
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Competitive Balance in Team Sports Games

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Cited by 7 publications
(5 citation statements)
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“…In [9], Santiago and Sousa presented a survey on relevant work, current techniques, and trends in the area of team tracking systems applied to sports. Nikolakaki et al showed that using final score difference provides yet a better prediction metric for competitive balance in 2020 [10]. Wei et al focused on the historical evolution of the dragon boat race and the development of sports nonmaterial cultural heritage in [11].…”
Section: Related Workmentioning
confidence: 99%
“…In [9], Santiago and Sousa presented a survey on relevant work, current techniques, and trends in the area of team tracking systems applied to sports. Nikolakaki et al showed that using final score difference provides yet a better prediction metric for competitive balance in 2020 [10]. Wei et al focused on the historical evolution of the dragon boat race and the development of sports nonmaterial cultural heritage in [11].…”
Section: Related Workmentioning
confidence: 99%
“…Matchmaking systems often differ in objectives they pursue for conducting assignments. While some systems focus on player engagement [1] and enjoyment [2], the majority of matchmaking algorithms aim for maintaining competitive balance in matches they create [3]. These algorithms assume that the most pleasant experience happens when the match is optimally balanced, meaning the odds of winning are more or less even for the competing players and teams [4].…”
Section: Related Workmentioning
confidence: 99%
“…On the other hand, some systems leverage historical in-game statistics to represent players' skills. Depending on the game's genre, these statistics may include kill to death ratio, distance walked, role, or gold owned among others [5][6][7].…”
Section: Related Workmentioning
confidence: 99%
“…Since the outcome of these games is either win or loss (or draw when possible), the majority of works focused on how accurately the systems classify players and teams into their observed outcome. Accuracy [8][9][10][11], F1 score [5,12], and log likelihood [13,14] are among the metrics commonly used for evaluating these works. In addition, some works focused on how closely the systems predict the ratings and their associated ranks compared to the observed outcomes.…”
Section: Related Workmentioning
confidence: 99%