2019
DOI: 10.3390/electronics8050576
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Completing Explorer Games with a Deep Reinforcement Learning Framework Based on Behavior Angle Navigation

Abstract: In cognitive electronic warfare, when a typical combat vehicle, such as an unmanned combat air vehicle (UCAV), uses radar sensors to explore an unknown space, the target-searching fails due to an inefficient servoing/tracking system. Thus, to solve this problem, we developed an autonomous reasoning search method that can generate efficient decision-making actions and guide the UCAV as early as possible to the target area. For high-dimensional continuous action space, the UCAV’s maneuvering strategies are subje… Show more

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Cited by 4 publications
(2 citation statements)
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“…However, the reliance on expert knowledge in the design of reward functions in this paper is not conducive to extension to more complex air combat environments. In [28] researchers propose an air combat decision-making model based on reinforcement learning framework, and use long short-term memory (LSTM) to generate a new displacement prediction. However, the simulation experiments in [28] rely on an off-the-shelf game environment, which is not conducive to the extension of the study and it studies the air combat problem of searching for observation station in a non-threatening environment, which differs significantly from the air combat mission of this paper.…”
Section: Introductionmentioning
confidence: 99%
See 1 more Smart Citation
“…However, the reliance on expert knowledge in the design of reward functions in this paper is not conducive to extension to more complex air combat environments. In [28] researchers propose an air combat decision-making model based on reinforcement learning framework, and use long short-term memory (LSTM) to generate a new displacement prediction. However, the simulation experiments in [28] rely on an off-the-shelf game environment, which is not conducive to the extension of the study and it studies the air combat problem of searching for observation station in a non-threatening environment, which differs significantly from the air combat mission of this paper.…”
Section: Introductionmentioning
confidence: 99%
“…In [28] researchers propose an air combat decision-making model based on reinforcement learning framework, and use long short-term memory (LSTM) to generate a new displacement prediction. However, the simulation experiments in [28] rely on an off-the-shelf game environment, which is not conducive to the extension of the study and it studies the air combat problem of searching for observation station in a non-threatening environment, which differs significantly from the air combat mission of this paper. Based on the MARL method, the simulation in [29] of multiple UAVs arriving at their destinations from any departure points in a large-scale complex environment is realized.…”
Section: Introductionmentioning
confidence: 99%