2019
DOI: 10.2352/issn.2470-1173.2019.12.hvei-216
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Complexity measurement and characterization of 360-degree content

Abstract: The appropriate characterization of the test material, used for subjective evaluation tests and for benchmarking image and video processing algorithms and quality metrics, can be crucial in order to perform comparative studies that provide useful insights. This paper focuses on the characterisation of 360-degree images. We discuss why it is important to take into account the geometry of the signal and the interactive nature of 360-degree content navigation, for a perceptual characterization of these signals. P… Show more

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Cited by 12 publications
(8 citation statements)
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“…1. As it can be seen, SI and TI have been computed in three different projections, i.e., equirectangular (ER), cube-map (CM) and spherical (SP), to account for possible inaccuracies due to projection distortions [9], [99], [100]. Although small differences can be observed, the three domains' computations are highly correlated and show a wide distribution of spatial and temporal properties of the dataset.…”
Section: B Test Stimulimentioning
confidence: 99%
“…1. As it can be seen, SI and TI have been computed in three different projections, i.e., equirectangular (ER), cube-map (CM) and spherical (SP), to account for possible inaccuracies due to projection distortions [9], [99], [100]. Although small differences can be observed, the three domains' computations are highly correlated and show a wide distribution of spatial and temporal properties of the dataset.…”
Section: B Test Stimulimentioning
confidence: 99%
“…In particular, low value of entropy stands for users focused all on a restricted area (i.e., focused content -high correlation among users); while high value means more exploratory movements (i.e., exploratory content -low correlation among users). Moreover, authors in [12] have applied this metric to omnidirectional images providing its validity also for this kind of content. Fig.…”
Section: Resultsmentioning
confidence: 99%
“…On the contrary, UAI tends towards 0 when participants experience highly scattered navigation patterns, and they cannot be clustered together. In the Appendix A, we compare our proposed metric for detecting similarities in users' behaviour over time with a well-known metric (i.e., entropy of saliency map [12]). Fig.…”
Section: Looking For Users' Similaritiesmentioning
confidence: 99%
“…To enable such user-centric systems, there is the need to understand users' interactivity models [1,2]. User movement in VR environments has been analysed, for both 3-DoF [3][4][5] and 6-DoF [6][7][8][9] scenarios, in terms of total and averaged interaction time and angular velocity, among others. User navigation in 6-DoF scenarios was also studied in the past in the context of locomotion and display technology for CAVE environments [10,11].…”
Section: Introductionmentioning
confidence: 99%