2009
DOI: 10.1007/b106657_16
|View full text |Cite
|
Sign up to set email alerts
|

Compression and Occlusion Culling for Fast Isosurface Extraction from Massive Datasets

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1

Citation Types

0
3
0

Year Published

2011
2011
2013
2013

Publication Types

Select...
3
1

Relationship

0
4

Authors

Journals

citations
Cited by 4 publications
(3 citation statements)
references
References 14 publications
0
3
0
Order By: Relevance
“…Finally, they rearrange the data hierarchically [PF01] and use the operating system’s virtual memory paging for cache‐coherent out‐of‐core memory management [LP02]. In follow‐up work, Gregorski et al [GSDJ09] further accelerate their view‐dependent isosurface extraction through the use of hardware compression and occlusion culling. They use the RSB mesh extracted during the previous frame to estimate the occluded regions of the data set.…”
Section: Applications In Three Dimensionsmentioning
confidence: 99%
“…Finally, they rearrange the data hierarchically [PF01] and use the operating system’s virtual memory paging for cache‐coherent out‐of‐core memory management [LP02]. In follow‐up work, Gregorski et al [GSDJ09] further accelerate their view‐dependent isosurface extraction through the use of hardware compression and occlusion culling. They use the RSB mesh extracted during the previous frame to estimate the occluded regions of the data set.…”
Section: Applications In Three Dimensionsmentioning
confidence: 99%
“…The most common visibility culling algorithms are view frustum culling, 1-3 back face culling 4-6 and occlusion culling. [7][8][9][10] View frustum culling is based on the fact that only the objects inside the current view volume must be rendered. View volume is usually defined by six planes that form a pyramid, as described in more details in Sec.…”
Section: Introductionmentioning
confidence: 99%
“…Pesco et al [16] uses an implicit culling scheme based on the scalar values at the voxels instead of actual triangles on the iso-surface. Recently, Gregorski et al proposes a culling algorithm for iso-surfaces extracted from hierarchical tetrahedral meshes that exploits frame-to-frame coherence between consecutive views [7]. …”
Section: Introductionmentioning
confidence: 99%