UCAmI 2018 2018
DOI: 10.3390/proceedings2190483
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Computational EEG Analysis Techniques When Playing Video Games: A Systematic Review

Abstract: Video games and electroencephalography (EEG) can be used together in more than one way: cognitive analysis, mood analysis or Brain-Computer Interfaces (BCI), for instance. Nowadays, these two fields are gaining popularity when working together. We have consider that it is important to know what approaches are the most used when using video games and EEG, so we have performed a systematic review through the literature about these two fields together to find the most relevant techniques. Once identified a list o… Show more

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Cited by 12 publications
(6 citation statements)
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“…Furthermore, innovations in computer vision using deep learning models, such as DeepLab Cut ( Mathis et al, 2018 ) require minimal training and should be able to accurately track task performance in individuals. Unsupervised learning models and dimensionality reduction methods can help us develop unbiased behavioral and neural insights into these multimodal recordings without a priori hypotheses or pre-defined features of interest ( Wang et al, 2016 ; Cabañero-Gómez et al, 2018 ; Hamilton and Huth, 2020 ). While many video games may be considered to be less statistically powerful ( Matusz et al, 2019 ), video games have a greater natural effect size, meaning they add external and content validity alongside the detection and importance of an effect.…”
Section: Discussionmentioning
confidence: 99%
“…Furthermore, innovations in computer vision using deep learning models, such as DeepLab Cut ( Mathis et al, 2018 ) require minimal training and should be able to accurately track task performance in individuals. Unsupervised learning models and dimensionality reduction methods can help us develop unbiased behavioral and neural insights into these multimodal recordings without a priori hypotheses or pre-defined features of interest ( Wang et al, 2016 ; Cabañero-Gómez et al, 2018 ; Hamilton and Huth, 2020 ). While many video games may be considered to be less statistically powerful ( Matusz et al, 2019 ), video games have a greater natural effect size, meaning they add external and content validity alongside the detection and importance of an effect.…”
Section: Discussionmentioning
confidence: 99%
“…To collect the EEG raw data, we used the Xavier TechBench Software TM . For the EEG data processing, there is a specialized software developed to process EEG data, called eeglib, which can also applied to other kind of data sources [26,27]. eeglib is actually a Python-based library for EEG processing that provides some data structures to help for that purpose.…”
Section: Methodsmentioning
confidence: 99%
“…BCIs are increasingly being used in gaming applications where players can interact with virtual environments using only their thoughts instead of traditional controllers such as keyboards and joysticks [137][138][139][140][141][142].…”
Section: Gamingmentioning
confidence: 99%