2010
DOI: 10.1609/aimag.v31i4.2312
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Computational Pool: A New Challenge for Game Theory Pragmatics

Abstract: C ue sports have been captivating humankind for thousands of years, with written references dating to the first century CE. They evolved as a branch of modern croquet and golf, as a kind of indoor table version, and much of the modern nomenclature can be traced back to that common root. Cue sports today are vastly popular, and comprise variations such as pool, billiards, carom, snooker, and many other local flavors. In a 2005 U.S. survey, pool ranked as the eighth most popular participation sport in that count… Show more

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Cited by 12 publications
(8 citation statements)
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“…Consider, for example, how top-ranking players learn to play games like pool, billiards, or snooker. This is quite different from how some existing robots play pool (see, for example, [22]), where the situation is simplified compared with what a human player faces, and where the robot is provided with a knowledge of geometry and associated mathematics.…”
Section: Towards a Versatile Intelligence For Autonomous Robotsmentioning
confidence: 89%
“…Consider, for example, how top-ranking players learn to play games like pool, billiards, or snooker. This is quite different from how some existing robots play pool (see, for example, [22]), where the situation is simplified compared with what a human player faces, and where the robot is provided with a knowledge of geometry and associated mathematics.…”
Section: Towards a Versatile Intelligence For Autonomous Robotsmentioning
confidence: 89%
“…[2,4,22] work with video (or video streams) taken from pool or snooker championships, with very stable and controlled conditions (lighting, player positions, etc. ), or expect a controlled environment because of the use of robots [5][6][7].…”
Section: Discussionmentioning
confidence: 99%
“…Other research uses a robot capable of choosing and executing shots on a real table, although these robotic systems have been tested under laboratory conditions [5][6][7].…”
Section: State Of the Artmentioning
confidence: 99%
“…We consider PHYRE [16], Virtual Tools game [18], and OGRE [17], which are game based benchmarks, IntPhys [25], CLEVERER [1], CATER [28], and Physion [27] which are video based benchmarks, COPHY [26] which is an image based benchmark, CausalWorld [19] and RLBench [29] which are robotic benchmarks. The AI game competitions we consider are Computational Pool [30], Geometry Friends [31], and AIBIRDS [32]. Table 1 summarises the comparison.…”
Section: Background and Related Workmentioning
confidence: 99%