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ABSTRACTThis report provides a research-based schema called "A Framework for Designing with Virtual World Technologies". It is shown how, by using this framework, virtual world technologies can be used to radically transform how intelligence analysts encounter data, frame their stories, and review their analyses with both their customers and other analysts. The report explores what analysts can accomplish by doing some of their work in environments that can be created in virtual world platforms. There is no reason why the proposed framework wouldn't be applicable to blended reality solutions in which virtual world applications and real world applications are tightly integrated, or in which elements of virtual world technologies are integrated into more traditional software tools. We are enthusiastic about the possibilities that virtual world technologies make available, yet we do not want to suggest that the current crop (circa 2008-2009) can live up to current hype. Accordingly, we discuss later in the report a number of considerations that need to be taken into account. We are enthusiastic about the possibilities that virtual world technologies make available, yet we do not want to suggest that the current crop (circa 2008-2009) can live up to current hype. Accordingly, we discuss later in the paper a number of considerations that need to be taken into account. Certainly we (the authors) have seen in our two years of experience in designing virtual world environments that substantial time and effort can be devoted to efforts that do not offer clear advantages over more conventional means. It is this experience that has led us to think about how to design virtual world environments and experiences in a more rigorous and principled manner.
SUBJECT TERMSThe framework we provide in this paper, while certainly not the only one imaginable, is intended to accomplish three goals.First, it provides a scheme for how to take advantage of the technologies provided by virtual world platforms to leverage innate human cognitive and perceptual architecture and the genuine social interaction that emerges in these worlds. There is substantial (we would argue, enough) evidence based on existing research to suggest that we may be able to reduce cognitive load and make multi-user computermediated interaction more fluid and intuitive. While this is essential to any analyst inundated with data, it is particularly acute for the intelligence analyst, who ...