This study aimed to explore the psychological determinants of smartphone multitasking. Smartphone multitasking comprises the following three different subtypes: multitasking with nonmedia activities, cross-media multitasking with nonsmartphone media, and single-device multitasking within the smartphone. The primary motivations for smartphone multitasking were first identified--efficiency, utility, and positive affect--and the ways in which they are associated with the three subtypes were examined; among the primary motivations, efficiency and positive affect predicted the degree of total smartphone-multitasking behavior. The personality traits that are pertinent to all of the primary motivations--need for cognition (NFC) and sensation seeking (SS)--were also investigated. Further analyses revealed that the motivations for and the extent of smartphone multitasking can vary as functions of a user's NFC and SS. In this study, NFC was not only a meaningful predictor of the cognitive needs that drive smartphone multitasking but also increased the likelihood of multitasking through its interaction with SS.
This study examines how task types (violent vs. nonviolent) and social contexts (solo vs. collaborative) affect physiological arousal in multiplayer online gaming. Our results show that social contexts modify the effects of violent game tasks on arousal. When compared with solo play, collaborative play led to a significant decrease in arousal in response to violent tasks, while leading to a slight increase for nonviolent tasks. The findings point to the importance of understanding how social contexts of game playing shape psychological experiences in multiplayer online games.
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