2017
DOI: 10.1016/j.learninstruc.2016.11.007
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Computer game-based mathematics education: Embedded faded worked examples facilitate knowledge acquisition

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Cited by 39 publications
(18 citation statements)
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References 47 publications
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“…The majority of papers within this table dealt with educational games (E) ( Vrugte et al 2017;Diah et al 2012;Monteiro et al 2011;Norton et al 2008). Many appear to have been designed exclusively for the research study, e.g.…”
Section: Game Typementioning
confidence: 99%
See 1 more Smart Citation
“…The majority of papers within this table dealt with educational games (E) ( Vrugte et al 2017;Diah et al 2012;Monteiro et al 2011;Norton et al 2008). Many appear to have been designed exclusively for the research study, e.g.…”
Section: Game Typementioning
confidence: 99%
“…A majority of studies were undertaken inside the classroom, with attempts made to place the learning within a normal school context (So 2012 Vrugte et al 2017) were undertaken that took learning outside the usual school environment, e.g. as a focus on student engagement with games at home (Neville et al 2009), or interventions where students were removed from regular lessons to play the game (Shafie and Ahmad 2010).…”
Section: Settingmentioning
confidence: 99%
“…Presenting high-performing students with worked solutions containing already known or no longer needed procedural reminders are processed as redundant information which may increase the extrinsic load for higher-ability learners thus limiting, or even reversing, the benefits from studying worked examples [26,44]. However, methods for presenting worked examples that require the student to engage in actively building their conceptual schemas, such as interleaving problem solving and worked examples, fading worked examples, and presenting incomplete worked examples, may be beneficial for higher-performing individuals [18,45,46].…”
Section: B Learning From Worked Examplesmentioning
confidence: 99%
“…In addition, next is the Serious Game, which is also known as educational games (Jong et al, 2017). Serious Game has a specific purpose but lack the entertainment aspects.…”
Section: Terms Of Games In Education Technologymentioning
confidence: 99%