2013
DOI: 10.1080/09500693.2013.829927
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Computer Technology-Integrated Projects Should not Supplant Craft Projects in Science Education

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Cited by 10 publications
(12 citation statements)
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“…The engaging, high-interest activities of arts and crafts integrated with science motivate students and assist in reaching a larger classroom audience for science (Bull & Barry, 2007;Griffis, Brand, & Shackleford, 2006;Klopp, Rule, Schneider, & Boody, 2013). Arts integration adds depth and personal interpretation to the curriculum, thereby increasing student engagement (Mason, Steedly & Thormann, 2008).…”
Section: Importance Of Integrating Arts and Crafts With Sciencementioning
confidence: 99%
“…The engaging, high-interest activities of arts and crafts integrated with science motivate students and assist in reaching a larger classroom audience for science (Bull & Barry, 2007;Griffis, Brand, & Shackleford, 2006;Klopp, Rule, Schneider, & Boody, 2013). Arts integration adds depth and personal interpretation to the curriculum, thereby increasing student engagement (Mason, Steedly & Thormann, 2008).…”
Section: Importance Of Integrating Arts and Crafts With Sciencementioning
confidence: 99%
“…ELS emphasizes that knowledge should be put into effect in real‐life situations to elevate the effect of learning (Jose et al, ; Suchman, ). This is similar to concepts in 3D printing technology, which help students to gain scientific knowledge and hands‐on ability through the process of “doing science” using a hands‐on curriculum (Finnerty, ; Gooden, ; Klopp et al, ; Lillard, ; National Research Council, ). Moreover, ELS is a knowledge‐transforming process of learning through experiences that leads to the construction of knowledge, which helps students to grasp interdisciplinary knowledge (Kolb, ) while focusing on the concepts that students learn through situated learning processes in real life (Adamson, ; Jose et al, ).…”
Section: Introductionmentioning
confidence: 81%
“…One possible reason for this may be that ELS emphasizes that knowledge should be implemented in practical situations to enhance learning outcomes (Jose et al, ; Suchman, 1987). During the hands‐on task‐oriented activity, the students improved their hands‐on ability (Jose et al, ; Wenger, ), and combining the hands‐on activity and curriculum with the 3D printing technology resulted in smoother progress in less time and with a lower cost during production (Chien, ; Kostakis et al, ; Lipson & Kurman, ), which reflected the students' overall improvement in their hands‐on ability (Finnerty, ; Gooden, ; Klopp et al, ; Lillard, ; National Research Council, ). Moreover, the students who learned using the 3D printing technology acquired better total scores than those who learned using the traditional hands‐on tools.…”
Section: Discussionmentioning
confidence: 99%
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“…indicated that providing proper visual guidance, when designing multimedia teaching materials, would result in better learning outcome of students. Multimedia dynamic presentation would guide students' attention to highlighting and reinforcing information, without dispersing attention, to effectively reduce cognitive load (Klopp et al, 2014). The following hypotheses are therefore proposed in this study.…”
Section: Learning Outcomementioning
confidence: 99%