In this paper, we study the notion of admissibility in timed games. First, we show that admissible strategies may not exist in timed games with a continuous semantics of time, even for safety objectives. Second, we show that the discrete time semantics of timed games is better behaved w.r.t. admissibility: the existence of admissible strategies is guaranteed in that semantics. Third, we provide symbolic algorithms to solve the modelchecking problem under admissibility and the assume-admissible synthesis problem for real-time non-zero sum n-player games for safety objectives.