1990
DOI: 10.1016/0042-6989(90)90130-d
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Computing three-dimensional eye position quaternions and eye velocity from search coil signals

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Cited by 372 publications
(156 citation statements)
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“…We computed rotation vectors and angular velocity as described previously (Hepp 1990;Tweed et al 1990). We present data in the coordinates of the earth fixed coil frame with the z-axis aligned with gravity.…”
Section: Discussionmentioning
confidence: 99%
“…We computed rotation vectors and angular velocity as described previously (Hepp 1990;Tweed et al 1990). We present data in the coordinates of the earth fixed coil frame with the z-axis aligned with gravity.…”
Section: Discussionmentioning
confidence: 99%
“…All signals encoding motion of the head or the eye were passed through an eight-pole Butterworth antialiasing filters with a corner frequency of 100 Hz prior to sampling at 200 Hz. Coil misalignment was corrected using an algorithm that calculated the instantaneous rotational position of the coil pair with reference to its orientation when the eye was in a reference position (Tweed et al 1990). Angular rotations were expressed as rotation vectors with LARP, RALP, and H coordinates with regard to the SCC-based coordinate system ( Fig.…”
Section: Eye Movement Recording and Analysismentioning
confidence: 99%
“…Rotation vectors were smoothed, and angular eye velocity was computed as described previously (Hepp 1990;Tweed et al 1990). Slow phase eye velocity was found with an interactive computer program that first automatically detected saccades based on velocity and noise criteria, and then allowed the user to adjust the automatically-marked saccades and to remove blink artifacts.…”
Section: Discussionmentioning
confidence: 99%