2015
DOI: 10.17231/comsoc.27(2015).2085
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Comunicação nos Videojogos: Nota Introdutória

Abstract: A história dos videojogos, pela sua génese e dependência tecnológicas, tem sido habitualmente traçada por comparação com a história da informática. Contudo, se nos distanciarmos do processo evolutivo e técnico do meio e atendermos aos momentoschave do seu passado, facilmente encontraremos relações com os movimentos e tensões de ordem cultural, económica e social de cada época. Desde logo, o primeiro jogo a funcionar num computador digital, "Spacewar!" (1962), desenvolvido num DEC PDP-1, no Massachussets Instit… Show more

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Cited by 3 publications
(15 citation statements)
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“…For this study, an adapted circumplex model of affect was used. The adapted version (Zagalo, 2007) excluded the following affective states: astonished, tired, sleepy and miserable (affective states considered in the original version) once these were not identified during the investigation. Some emotions were not identified as well.…”
Section: Circumplex Model Of Affectmentioning
confidence: 99%
“…For this study, an adapted circumplex model of affect was used. The adapted version (Zagalo, 2007) excluded the following affective states: astonished, tired, sleepy and miserable (affective states considered in the original version) once these were not identified during the investigation. Some emotions were not identified as well.…”
Section: Circumplex Model Of Affectmentioning
confidence: 99%
“…In recent decades, studies on emotions have emerged in various fields, ranging from diverse scientific disciplines to artistic and philosophical areas. One of the scientific domains that has been exploring emotions is digital games [1,2]. Currently, games are a highly popular activity that provide leisure, entertainment, and learning to their users [3][4][5][6][7].…”
Section: Introduction 1context and Importancementioning
confidence: 99%
“…Currently, games are a highly popular activity that provide leisure, entertainment, and learning to their users [3][4][5][6][7]. Due to recent research, game developers have started to pay attention to the player's emotional experience during a game, aiming to engage players as deeply as possible in the experience [1,3,5].…”
Section: Introduction 1context and Importancementioning
confidence: 99%
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