Proceedings of the 11th International Conference on Computer Supported Education 2019
DOI: 10.5220/0007688902520259
|View full text |Cite
|
Sign up to set email alerts
|

Conducting an Experiment for Validating the Combined Model of Immersion and Flow

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1

Citation Types

0
1
0

Year Published

2021
2021
2023
2023

Publication Types

Select...
2
1
1

Relationship

0
4

Authors

Journals

citations
Cited by 4 publications
(1 citation statement)
references
References 0 publications
0
1
0
Order By: Relevance
“…According to Csikszentmihalyi, flow describes an "automatic, effortless, yet highly focused state of consciousness" (Csikszentmihalyi 1997). Cairns' Total Immersion can be compared to the state of flow (Kannegieser 2019). To sum up, a good serious game must enable player immersion and ideally create a state of flow.…”
Section: Methodsmentioning
confidence: 99%
“…According to Csikszentmihalyi, flow describes an "automatic, effortless, yet highly focused state of consciousness" (Csikszentmihalyi 1997). Cairns' Total Immersion can be compared to the state of flow (Kannegieser 2019). To sum up, a good serious game must enable player immersion and ideally create a state of flow.…”
Section: Methodsmentioning
confidence: 99%