2006 IEEE International Conference on Multimedia and Expo 2006
DOI: 10.1109/icme.2006.262563
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Consistent Goal-Directed User Model for Realisitc Man-Machine Task-Oriented Spoken Dialogue Simulation

Abstract: Because of the great variability of factors to take into account, designing a spoken dialogue system is still a tailoring task. Rapid design and reusability of previous work is made very difficult. For these reasons, the application of machine learning methods to dialogue strategy optimization has become a leading subject of researches this last decade. Yet, techniques such as reinforcement learning are very demanding in training data while obtaining a substantial amount of data in the particular case of spoke… Show more

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Cited by 15 publications
(9 citation statements)
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“…Since (Levin and Pieraccini, 1997;Singh et al, 1999), only the DM is encoded as an RL agent, despite rare exceptions Chandramohan et al, 2012b;Chandramohan et al, 2012a)). The user is rather considered as a stationary agent modeled as a Bayesian net-work (Pietquin, 2006) or an agenda-based process (Schatzmann et al, 2007), leading to modeling errors (Schatztnann et al, 2005;Pietquin and Hastie, 2013).…”
Section: Dialogue As a Stochastic Gamementioning
confidence: 99%
“…Since (Levin and Pieraccini, 1997;Singh et al, 1999), only the DM is encoded as an RL agent, despite rare exceptions Chandramohan et al, 2012b;Chandramohan et al, 2012a)). The user is rather considered as a stationary agent modeled as a Bayesian net-work (Pietquin, 2006) or an agenda-based process (Schatzmann et al, 2007), leading to modeling errors (Schatztnann et al, 2005;Pietquin and Hastie, 2013).…”
Section: Dialogue As a Stochastic Gamementioning
confidence: 99%
“…Deterministic simulators with trainable parameters mitigate the lack of consistency using rules in conjunction with explicit goals or agendas (Scheffler and Young, 2002;Rieser and Lemon, 2006;Pietquin, 2006;Ai and Litman, 2007;Schatzmann and Young, 2009). However, they require large amounts of hand crafting and restrict the variability in user responses, which by extension restricts the access of the dialog manager to potentially interesting states.…”
Section: Related Work On User Simulationmentioning
confidence: 99%
“…As a consequence, the model is task-dependent. Pietquin (2006;2009) describes a new modeling approach which can be formalized as a Bayesian Network. As in Scheffler and Young's model, consistency is ensured by a description of the user's goal as a list of AVPs.…”
Section: User Simulation For Spoken Dialog Systemsmentioning
confidence: 99%