Proceedings of the Seventh ACM Symposium on Solid Modeling and Applications 2002
DOI: 10.1145/566282.566320
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Constraint-based motion planning for virtual prototyping

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Cited by 12 publications
(5 citation statements)
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“…Reddy et al generated the C-space using an interference detection technique and searched for the optimal lifting path through two levels of a heuristic algorithm (Reddy et al 2002). Garber and Lin proposed a constraint-based motion planning approach that transforms the motion planning problem into the simulation of a dynamical system in which the motion of each rigid robot is subject to geometric constraints (Garber and Lin 2002). Other searching algorithms developed to search for the optimal/feasible path without collision and overload from the origin position of a lifting object to its destination position include: the ant colony algorithm (Wang et al 2011), the probabilistic roadmap method (Chang et al 2012), the A star path-finding algorithm (Ali et al 2005), the rapidly exploring random tree algorithm (Zhang and Hammad 2012), etc.…”
Section: R a F Tmentioning
confidence: 99%
“…Reddy et al generated the C-space using an interference detection technique and searched for the optimal lifting path through two levels of a heuristic algorithm (Reddy et al 2002). Garber and Lin proposed a constraint-based motion planning approach that transforms the motion planning problem into the simulation of a dynamical system in which the motion of each rigid robot is subject to geometric constraints (Garber and Lin 2002). Other searching algorithms developed to search for the optimal/feasible path without collision and overload from the origin position of a lifting object to its destination position include: the ant colony algorithm (Wang et al 2011), the probabilistic roadmap method (Chang et al 2012), the A star path-finding algorithm (Ali et al 2005), the rapidly exploring random tree algorithm (Zhang and Hammad 2012), etc.…”
Section: R a F Tmentioning
confidence: 99%
“…In addition, there are more and more examples of mobile factory floor robots, such as KIVA [3], whose motions are fully known. Virtual prototyping, such as assembly/disassembly and part removal, is another important domain that usually considers the motion of the moving parts to be known or predictable [4].…”
Section: Introductionmentioning
confidence: 99%
“…Consequently, computing roadmaps in the Euclidean space has remained a strong area of research. Current motion planning algorithms that compute roadmaps rely on visibility graphs (Jiang et al, 1999; Neus & Maouche, 2005), Voronoi diagrams (Diaz de León & Sossa, 1998; Wilmarth et al, 1999; Foskey et al, 2001; Garber & Lin, 2002; Lee & Choset, 2005; Geraerts & Overmars, 2007), silhouette curves of semialgebraic sets (Canny, 1993), or probabilistic roadmap planners (Kavraki et al, 1996); potential field methods that introduce artificial attractive/repulsive field in the environment can conceptually handle both static and moving obstacles (Rimon & Koditschek, 1992; Xidias et al, 2007). These methods cannot take into consideration the exact geometry of the obstacles, and therefore they cannot be applied to those problems in which the moving object is moving in close proximity with the obstacles.…”
Section: Introductionmentioning
confidence: 99%
“…Consequently, computing roadmaps in the Euclidean space has remained a strong area of research. Current motion planning algorithms that compute roadmaps rely on visibility graphs (Jiang et al, 1999; Neus & Maouche, 2005), Voronoi diagrams (Diaz de León & Sossa, 1998; Wilmarth et al, 1999; Foskey et al, 2001; Garber & Lin, 2002; Lee & Choset, 2005; Geraerts & Overmars, 2007), silhouette curves of semialgebraic sets (Canny, 1993), or probabilistic roadmap planners (Kavraki et al, 1996);…”
Section: Introductionmentioning
confidence: 99%