“…Specifically, during this period, children's interactions with digital media are largely investigated with regard to their acquisition of content knowledge and general skills. These learning objectives are frequently based in activities that entail designing or playing digital games or engaging with simulations based in formal school settings, and to some extent, informal educational settings such as museums (see Allsop, ; Crowley, Pierroux, & Knutson, ; Evans, Norton, Chang, Deater‐Deckard, & Balci, ; Kafai & Burke, ; Kafai, Quintero, & Feldon, ; Ketelhut, Nelson, Clarke, & Dede, ). Although few studies have focused specifically on middle childhood, a meta‐analysis of studies involving K‐16 students documented benefits of digital games for learning when compared to nongame conditions (Clark et al., ).…”